case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteCapturesEnPassant:
case BlackCapturesEnPassant:
case WhiteKingSideCastle:
char realname[MSG_SIZ];
int fromX, fromY, toX, toY;
ChessMove moveType;
- char promoChar;
+ char promoChar, roar;
char *p, *pv=buf1;
int machineWhite, oldError;
char *bookHit;
cps->other->maybeThinking = TRUE;
}
+ roar = (killX >= 0 && IS_LION(boards[forwardMostMove][toY][toX]));
+
ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
if (!pausing && appData.ringBellAfterMoves) {
- RingBell();
+ if(!roar) RingBell();
}
/*
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteCapturesEnPassant:
case BlackCapturesEnPassant:
case WhiteKingSideCastle:
strcat(parseList[forwardMostMove - 1], "#");
break;
}
-
- killX = killY = -1; // [HGM] lion: used up
}
/* Updates currentMove if not pausing */
currentMove = forwardMostMove;
}
+ killX = killY = -1; // [HGM] lion: used up
+
if (instant) return;
DisplayMove(currentMove - 1);
result, resultDetails ? resultDetails : "(null)", whosays);
}
- fromX = fromY = -1; // [HGM] abort any move the user is entering.
+ fromX = fromY = killX = killY = -1; // [HGM] abort any move the user is entering. // [HGM] lion
if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit)
ClearPremoveHighlights();
gotPremove = FALSE;
alarmSounded = FALSE;
+ killX = killY = -1; // [HGM] lion
GameEnds(EndOfFile, NULL, GE_PLAYER);
if(appData.serverMovesName != NULL) {
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteKingSideCastle:
case WhiteQueenSideCastle:
case BlackKingSideCastle:
toX = currentMoveString[2] - AAA;
toY = currentMoveString[3] - ONE;
promoChar = currentMoveString[4];
+ if(promoChar == ';') promoChar = NULLCHAR;
break;
case WhiteDrop:
thinkOutput[0] = NULLCHAR;
MakeMove(fromX, fromY, toX, toY, promoChar);
+ killX = killY = -1; // [HGM] lion: used up
currentMove = forwardMostMove;
return TRUE;
}
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteKingSideCastle:
case WhiteQueenSideCastle:
case BlackKingSideCastle:
if (gameMode != BeginningOfGame) {
Reset(FALSE, TRUE);
}
+ killX = killY = -1; // [HGM] lion: in case we did not Reset
gameFileFP = f;
if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
break;
case NormalMove:
+ case FirstLeg:
/* Only a NormalMove can be at the start of a game
* without a position diagram. */
if (lastLoadGameStart == EndOfFile ) {