break;\r
case VariantTwoKings:\r
pieces = twoKingsArray;\r
- nrCastlingRights = 8; /* add rights for second King */\r
- castlingRights[0][6] = initialRights[2] = 5;\r
- castlingRights[0][7] = initialRights[5] = 5;\r
- castlingRank[6] = 0;\r
- castlingRank[7] = BOARD_HEIGHT-1;\r
break;\r
case VariantCapaRandom:\r
shuffleOpenings = TRUE;\r
}\r
/* [HGM] bare: don't allow bare King to win */\r
if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
- && result != GameIsDrawn)\r
+ && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway \r
+ && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...\r
+ && result != GameIsDrawn)\r
{ int i, j, k=0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);\r
for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {\r
int p = (int)boards[forwardMostMove][i][j] - color;\r