int chattingPartner;
char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
ChessSquare pieceSweep = EmptySquare;
-ChessSquare promoSweep = EmptySquare;
+ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
+int promoDefaultAltered;
/* States for ics_getting_history */
#define H_FALSE 0
}
void
+CommonEngineInit()
+{ // [HGM] moved some code here from InitBackend1 that has to be done after both engines have contributed their settings
+ if (appData.firstPlaysBlack) {
+ first.twoMachinesColor = "black\n";
+ second.twoMachinesColor = "white\n";
+ } else {
+ first.twoMachinesColor = "white\n";
+ second.twoMachinesColor = "black\n";
+ }
+
+ first.other = &second;
+ second.other = &first;
+
+ { float norm = 1;
+ if(appData.timeOddsMode) {
+ norm = appData.timeOdds[0];
+ if(norm > appData.timeOdds[1]) norm = appData.timeOdds[1];
+ }
+ first.timeOdds = appData.timeOdds[0]/norm;
+ second.timeOdds = appData.timeOdds[1]/norm;
+ }
+
+ if(programVersion) free(programVersion);
+ if (appData.noChessProgram) {
+ programVersion = (char*) malloc(5 + strlen(PACKAGE_STRING));
+ sprintf(programVersion, "%s", PACKAGE_STRING);
+ } else {
+ /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
+ programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
+ sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
+ }
+}
+
+void
+ClearOptions(ChessProgramState *cps)
+{
+ int i;
+ cps->nrOptions = cps->comboCnt = 0;
+ for(i=0; i<MAX_OPTIONS; i++) {
+ cps->option[i].min = cps->option[i].max = cps->option[i].value = 0;
+ cps->option[i].textValue = 0;
+ }
+}
+
+char *engineNames[] = {
+"first",
+"second"
+};
+
+InitEngine(ChessProgramState *cps, int n)
+{ // [HGM] all engine initialiation put in a function that does one engine
+
+ ClearOptions(cps);
+
+ cps->which = engineNames[n];
+ cps->maybeThinking = FALSE;
+ cps->pr = NoProc;
+ cps->isr = NULL;
+ cps->sendTime = 2;
+ cps->sendDrawOffers = 1;
+
+ cps->program = appData.chessProgram[n];
+ cps->host = appData.host[n];
+ cps->dir = appData.directory[n];
+ cps->initString = appData.engInitString[n];
+ cps->computerString = appData.computerString[n];
+ cps->useSigint = TRUE;
+ cps->useSigterm = TRUE;
+ cps->reuse = appData.reuse[n];
+ cps->nps = appData.NPS[n]; // [HGM] nps: copy nodes per second
+ cps->useSetboard = FALSE;
+ cps->useSAN = FALSE;
+ cps->usePing = FALSE;
+ cps->lastPing = 0;
+ cps->lastPong = 0;
+ cps->usePlayother = FALSE;
+ cps->useColors = TRUE;
+ cps->useUsermove = FALSE;
+ cps->sendICS = FALSE;
+ cps->sendName = appData.icsActive;
+ cps->sdKludge = FALSE;
+ cps->stKludge = FALSE;
+ TidyProgramName(cps->program, cps->host, cps->tidy);
+ cps->matchWins = 0;
+ safeStrCpy(cps->variants, appData.variant, MSG_SIZ);
+ cps->analysisSupport = 2; /* detect */
+ cps->analyzing = FALSE;
+ cps->initDone = FALSE;
+
+ /* New features added by Tord: */
+ cps->useFEN960 = FALSE;
+ cps->useOOCastle = TRUE;
+ /* End of new features added by Tord. */
+ cps->fenOverride = appData.fenOverride[n];
+
+ /* [HGM] time odds: set factor for each machine */
+ cps->timeOdds = appData.timeOdds[n];
+
+ /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
+ cps->accumulateTC = appData.accumulateTC[n];
+ cps->maxNrOfSessions = 1;
+
+ /* [HGM] debug */
+ cps->debug = FALSE;
+ cps->supportsNPS = UNKNOWN;
+
+ /* [HGM] options */
+ cps->optionSettings = appData.engOptions[n];
+
+ cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
+ cps->isUCI = appData.isUCI[n]; /* [AS] */
+ cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
+
+ if (appData.protocolVersion[n] > PROTOVER
+ || appData.protocolVersion[n] < 1)
+ {
+ char buf[MSG_SIZ];
+ int len;
+
+ len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
+ appData.protocolVersion[n]);
+ if( (len > MSG_SIZ) && appData.debugMode )
+ fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
+
+ DisplayFatalError(buf, 0, 2);
+ }
+ else
+ {
+ cps->protocolVersion = appData.protocolVersion[n];
+ }
+
+ InitEngineUCI( installDir, cps ); // [HGM] moved here from winboard.c, to make available in xboard
+}
+
+void
InitBackEnd1()
{
int matched, min, sec;
/* [AS] Adjudication threshold */
adjudicateLossThreshold = appData.adjudicateLossThreshold;
- first.which = "first";
- second.which = "second";
- first.maybeThinking = second.maybeThinking = FALSE;
- first.pr = second.pr = NoProc;
- first.isr = second.isr = NULL;
- first.sendTime = second.sendTime = 2;
- first.sendDrawOffers = 1;
- if (appData.firstPlaysBlack) {
- first.twoMachinesColor = "black\n";
- second.twoMachinesColor = "white\n";
- } else {
- first.twoMachinesColor = "white\n";
- second.twoMachinesColor = "black\n";
- }
- first.program = appData.firstChessProgram;
- second.program = appData.secondChessProgram;
- first.host = appData.firstHost;
- second.host = appData.secondHost;
- first.dir = appData.firstDirectory;
- second.dir = appData.secondDirectory;
- first.other = &second;
- second.other = &first;
- first.initString = appData.initString;
- second.initString = appData.secondInitString;
- first.computerString = appData.firstComputerString;
- second.computerString = appData.secondComputerString;
- first.useSigint = second.useSigint = TRUE;
- first.useSigterm = second.useSigterm = TRUE;
- first.reuse = appData.reuseFirst;
- second.reuse = appData.reuseSecond;
- first.nps = appData.firstNPS; // [HGM] nps: copy nodes per second
- second.nps = appData.secondNPS;
- first.useSetboard = second.useSetboard = FALSE;
- first.useSAN = second.useSAN = FALSE;
- first.usePing = second.usePing = FALSE;
- first.lastPing = second.lastPing = 0;
- first.lastPong = second.lastPong = 0;
- first.usePlayother = second.usePlayother = FALSE;
- first.useColors = second.useColors = TRUE;
- first.useUsermove = second.useUsermove = FALSE;
- first.sendICS = second.sendICS = FALSE;
- first.sendName = second.sendName = appData.icsActive;
- first.sdKludge = second.sdKludge = FALSE;
- first.stKludge = second.stKludge = FALSE;
- TidyProgramName(first.program, first.host, first.tidy);
- TidyProgramName(second.program, second.host, second.tidy);
- first.matchWins = second.matchWins = 0;
- safeStrCpy(first.variants, appData.variant, sizeof(first.variants)/sizeof(first.variants[0]));
- safeStrCpy(second.variants, appData.variant,sizeof(second.variants)/sizeof(second.variants[0]));
- first.analysisSupport = second.analysisSupport = 2; /* detect */
- first.analyzing = second.analyzing = FALSE;
- first.initDone = second.initDone = FALSE;
-
- /* New features added by Tord: */
- first.useFEN960 = FALSE; second.useFEN960 = FALSE;
- first.useOOCastle = TRUE; second.useOOCastle = TRUE;
- /* End of new features added by Tord. */
- first.fenOverride = appData.fenOverride1;
- second.fenOverride = appData.fenOverride2;
-
- /* [HGM] time odds: set factor for each machine */
- first.timeOdds = appData.firstTimeOdds;
- second.timeOdds = appData.secondTimeOdds;
- { float norm = 1;
- if(appData.timeOddsMode) {
- norm = first.timeOdds;
- if(norm > second.timeOdds) norm = second.timeOdds;
- }
- first.timeOdds /= norm;
- second.timeOdds /= norm;
- }
-
- /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
- first.accumulateTC = appData.firstAccumulateTC;
- second.accumulateTC = appData.secondAccumulateTC;
- first.maxNrOfSessions = second.maxNrOfSessions = 1;
-
- /* [HGM] debug */
- first.debug = second.debug = FALSE;
- first.supportsNPS = second.supportsNPS = UNKNOWN;
-
- /* [HGM] options */
- first.optionSettings = appData.firstOptions;
- second.optionSettings = appData.secondOptions;
-
- first.scoreIsAbsolute = appData.firstScoreIsAbsolute; /* [AS] */
- second.scoreIsAbsolute = appData.secondScoreIsAbsolute; /* [AS] */
- first.isUCI = appData.firstIsUCI; /* [AS] */
- second.isUCI = appData.secondIsUCI; /* [AS] */
- first.hasOwnBookUCI = appData.firstHasOwnBookUCI; /* [AS] */
- second.hasOwnBookUCI = appData.secondHasOwnBookUCI; /* [AS] */
-
- if (appData.firstProtocolVersion > PROTOVER
- || appData.firstProtocolVersion < 1)
- {
- char buf[MSG_SIZ];
- int len;
-
- len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
- appData.firstProtocolVersion);
- if( (len > MSG_SIZ) && appData.debugMode )
- fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
-
- DisplayFatalError(buf, 0, 2);
- }
- else
- {
- first.protocolVersion = appData.firstProtocolVersion;
- }
-
- if (appData.secondProtocolVersion > PROTOVER
- || appData.secondProtocolVersion < 1)
- {
- char buf[MSG_SIZ];
- int len;
-
- len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
- appData.secondProtocolVersion);
- if( (len > MSG_SIZ) && appData.debugMode )
- fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
-
- DisplayFatalError(buf, 0, 2);
- }
- else
- {
- second.protocolVersion = appData.secondProtocolVersion;
- }
+ InitEngine(&first, 0);
+ InitEngine(&second, 1);
+ CommonEngineInit();
if (appData.icsActive) {
appData.clockMode = TRUE; /* changes dynamically in ICS mode */
-// } else if (*appData.searchTime != NULLCHAR || appData.noChessProgram) {
} else if (appData.noChessProgram) { // [HGM] st: searchTime mode now also is clockMode
appData.clockMode = FALSE;
first.sendTime = second.sendTime = 0;
}
#endif
- if (appData.noChessProgram) {
- programVersion = (char*) malloc(5 + strlen(PACKAGE_STRING));
- sprintf(programVersion, "%s", PACKAGE_STRING);
- } else {
- /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
- programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
- sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
- }
-
if (!appData.icsActive) {
char buf[MSG_SIZ];
int len;
}
}
- InitEngineUCI( installDir, &first ); // [HGM] moved here from winboard.c, to make available in xboard
- InitEngineUCI( installDir, &second );
}
int NextIntegerFromString( char ** str, long * value )
}
void
+MatchEvent(int mode)
+{ // [HGM] moved out of InitBackend3, to make it callable when match starts through menu
+ /* Set up machine vs. machine match */
+ if (appData.noChessProgram) {
+ DisplayFatalError(_("Can't have a match with no chess programs"),
+ 0, 2);
+ return;
+ }
+ matchMode = mode;
+ matchGame = 1;
+ if (*appData.loadGameFile != NULLCHAR) {
+ int index = appData.loadGameIndex; // [HGM] autoinc
+ if(index<0) lastIndex = index = 1;
+ if (!LoadGameFromFile(appData.loadGameFile,
+ index,
+ appData.loadGameFile, FALSE)) {
+ DisplayFatalError(_("Bad game file"), 0, 1);
+ return;
+ }
+ } else if (*appData.loadPositionFile != NULLCHAR) {
+ int index = appData.loadPositionIndex; // [HGM] autoinc
+ if(index<0) lastIndex = index = 1;
+ if (!LoadPositionFromFile(appData.loadPositionFile,
+ index,
+ appData.loadPositionFile)) {
+ DisplayFatalError(_("Bad position file"), 0, 1);
+ return;
+ }
+ }
+ first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches\r
+ TwoMachinesEvent();
+}
+
+void
InitBackEnd3 P((void))
{
GameMode initialMode;
}
if (appData.matchMode) {
- /* Set up machine vs. machine match */
- if (appData.noChessProgram) {
- DisplayFatalError(_("Can't have a match with no chess programs"),
- 0, 2);
- return;
- }
- matchMode = TRUE;
- matchGame = 1;
- if (*appData.loadGameFile != NULLCHAR) {
- int index = appData.loadGameIndex; // [HGM] autoinc
- if(index<0) lastIndex = index = 1;
- if (!LoadGameFromFile(appData.loadGameFile,
- index,
- appData.loadGameFile, FALSE)) {
- DisplayFatalError(_("Bad game file"), 0, 1);
- return;
- }
- } else if (*appData.loadPositionFile != NULLCHAR) {
- int index = appData.loadPositionIndex; // [HGM] autoinc
- if(index<0) lastIndex = index = 1;
- if (!LoadPositionFromFile(appData.loadPositionFile,
- index,
- appData.loadPositionFile)) {
- DisplayFatalError(_("Bad position file"), 0, 1);
- return;
- }
- }
- TwoMachinesEvent();
+ MatchEvent(TRUE);
} else if (*appData.cmailGameName != NULLCHAR) {
/* Set up cmail mode */
ReloadCmailMsgEvent(TRUE);
}
+static int lastX, lastY, selectFlag, dragging;
+
void
Sweep(int step)
{
- ChessSquare piece = boards[currentMove][toY][toX];
ChessSquare king = WhiteKing, pawn = WhitePawn, last = promoSweep;
if(gameInfo.variant == VariantKnightmate) king = WhiteUnicorn;
if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
- if(toY != BOARD_HEIGHT-1 && toY != 0) pawn = EmptySquare;
+ if(fromY != BOARD_HEIGHT-2 && fromY != 1) pawn = EmptySquare;
do {
promoSweep -= step;
if(promoSweep == EmptySquare) promoSweep = BlackPawn; // wrap
} while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn ||
appData.testLegality && (promoSweep == king ||
gameInfo.variant == VariantShogi && promoSweep != PROMOTED last && last != PROMOTED promoSweep && last != promoSweep));
- boards[currentMove][toY][toX] = promoSweep;
- DrawPosition(FALSE, boards[currentMove]);
- boards[currentMove][toY][toX] = piece;
+ ChangeDragPiece(promoSweep);
}
-static int lastX, lastY;
-
-void PromoScroll(int x, int y)
+int PromoScroll(int x, int y)
{
int step = 0;
- if(abs(x - lastX) < 7 && abs(y - lastY) < 7) return;
+
+ if(promoSweep == EmptySquare || !appData.sweepSelect) return FALSE;
+ if(abs(x - lastX) < 15 && abs(y - lastY) < 15) return FALSE;
if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
- if(!step) return;
+ if(!step) return FALSE;
lastX = x; lastY = y;
-
- if(promoSweep == EmptySquare) return;
- Sweep(step);
+ if((promoSweep < BlackPawn) == flipView) step = -step;
+ if(step > 0) selectFlag = 1;
+ if(!selectFlag) Sweep(step);
+ return FALSE;
}
void
void
MovePV(int x, int y, int h)
{ // step through PV based on mouse coordinates (called on mouse move)
- int margin = h>>3, step = 0, dist;
+ int margin = h>>3, step = 0;
// we must somehow check if right button is still down (might be released off board!)
+ if(endPV < 0 && pieceSweep == EmptySquare) return; // needed in XBoard because lastX/Y is shared :-(
if(abs(x - lastX) < 7 && abs(y - lastY) < 7) return;
if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
if(!step) return;
setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
}
+ChessSquare
+DefaultPromoChoice(int white)
+{
+ ChessSquare result;
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ result = WhiteFerz; // no choice
+ else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
+ result= WhiteKing; // in Suicide Q is the last thing we want
+ else if(gameInfo.variant == VariantSpartan)
+ result = white ? WhiteQueen : WhiteAngel;
+ else result = WhiteQueen;
+ if(!white) result = WHITE_TO_BLACK result;
+ return result;
+}
+
static int autoQueen; // [HGM] oneclick
int
return FALSE;
}
// give caller the default choice even if we will not make it
- if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
- *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want
- else if(gameInfo.variant == VariantSpartan)
- *promoChoice = ToLower(PieceToChar(toY ? WhiteQueen : BlackAngel));
- else if(gameInfo.variant == VariantShogi)
- *promoChoice = '+';
- else *promoChoice = ToLower(PieceToChar(toY ? WhiteQueen : BlackQueen));
- if(*promoChoice == '.') *promoChoice = ToLower(PieceToChar(piece)); // safety catch, to make sure promoChoice is a defined piece
+ *promoChoice = ToLower(PieceToChar(defaultPromoChoice));
+ if(gameInfo.variant == VariantShogi) *promoChoice = '+';
+ if(appData.sweepSelect && gameInfo.variant != VariantGreat
+ && gameInfo.variant != VariantShogi
+ && gameInfo.variant != VariantSuper) return FALSE;
if(autoQueen) return FALSE; // predetermined
// suppress promotion popup on illegal moves that are not premoves
}
userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw
+ promoDefaultAltered = FALSE; // [HGM] fall back on default choice
if(bookHit) { // [HGM] book: simulate book reply
static char bookMove[MSG_SIZ]; // a bit generous?
ChessSquare gatingPiece = EmptySquare; // exported to front-end, for dragging
+int CanPromote(ChessSquare piece, int y)
+{
+ if(gameMode == EditPosition) return FALSE; // no promotions when editing position
+ // some variants have fixed promotion piece, no promotion at all, or another selection mechanism
+ if(gameInfo.variant == VariantShogi || gameInfo.variant == VariantXiangqi ||
+ gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
+ gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk) return FALSE;
+ return (piece == BlackPawn && y == 1 ||
+ piece == WhitePawn && y == BOARD_HEIGHT-2 ||
+ piece == BlackLance && y == 1 ||
+ piece == WhiteLance && y == BOARD_HEIGHT-2 );
+}
+
void LeftClick(ClickType clickType, int xPix, int yPix)
{
int x, y;
Boolean saveAnimate;
- static int second = 0, promotionChoice = 0, dragging = 0;
+ static int second = 0, promotionChoice = 0, clearFlag = 0;
char promoChoice = NULLCHAR;
+ ChessSquare piece;
if(appData.seekGraph && appData.icsActive && loggedOn &&
(gameMode == BeginningOfGame || gameMode == IcsIdle)) {
x = BOARD_WIDTH - 1 - x;
}
- if(promoSweep != EmptySquare) {
- char promoChar = ToLower(PieceToChar(promoSweep));
- if(gameInfo.variant == VariantShogi) promoChar = promoSweep == boards[currentMove][fromY][fromX] ? '=' : '+';
- saveAnimate = appData.animate; appData.animate = FALSE;
- UserMoveEvent(fromX, fromY, toX, toY, promoChar);
- appData.animate = saveAnimate;
- promoSweep = EmptySquare;
- DrawPosition(FALSE, boards[currentMove]);
- fromX = fromY = -1;
- return;
+ if(promoSweep != EmptySquare) { // up-click during sweep-select of promo-piece
+ defaultPromoChoice = promoSweep;
+ promoSweep = EmptySquare; // terminate sweep
+ promoDefaultAltered = TRUE;
+ if(!selectFlag) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting
}
if(promotionChoice) { // we are waiting for a click to indicate promotion piece
|| x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
return;
+ if(clickType == Press && fromX == x && fromY == y && promoDefaultAltered)
+ fromX = fromY = -1; // second click on piece after altering default promo piece treated as first click
+
+ if(!promoDefaultAltered) { // determine default promotion piece, based on the side the user is moving for
+ int side = (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack ||
+ gameMode != MachinePlaysWhite && gameMode != IcsPlayingBlack && WhiteOnMove(currentMove));
+ defaultPromoChoice = DefaultPromoChoice(side);
+ }
+
autoQueen = appData.alwaysPromoteToQueen;
if (fromX == -1) {
+ int originalY = y;
gatingPiece = EmptySquare;
if (clickType != Press) {
if(dragging) { // [HGM] from-square must have been reset due to game end since last press
}
return;
}
- if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) {
+ fromX = x; fromY = y;
+ if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
+ // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
+ appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
/* First square */
- if (OKToStartUserMove(x, y)) {
- fromX = x;
- fromY = y;
+ if (OKToStartUserMove(fromX, fromY)) {
second = 0;
MarkTargetSquares(0);
DragPieceBegin(xPix, yPix); dragging = 1;
+ if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) {
+ promoSweep = defaultPromoChoice;
+ selectFlag = 0; lastX = xPix; lastY = yPix;
+ Sweep(0); // Pawn that is going to promote: preview promotion piece
+ DisplayMessage("", _("Pull pawn backwards to under-promote"));
+ }
if (appData.highlightDragging) {
- SetHighlights(x, y, -1, -1);
+ SetHighlights(fromX, fromY, -1, -1);
}
- }
+ } else fromX = fromY = -1;
return;
}
}
!(fromP == BlackKing && toP == BlackRook && frc))) {
/* Clicked again on same color piece -- changed his mind */
second = (x == fromX && y == fromY);
+ promoDefaultAltered = FALSE;
if(!second || appData.oneClick && !OnlyMove(&x, &y, TRUE)) {
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
fromY = y; dragging = 1;
MarkTargetSquares(0);
DragPieceBegin(xPix, yPix);
+ if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
+ promoSweep = defaultPromoChoice;
+ selectFlag = 0; lastX = xPix; lastY = yPix;
+ Sweep(0); // Pawn that is going to promote: preview promotion piece
+ }
}
}
if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on
if (clickType == Release && x == fromX && y == fromY) {
DragPieceEnd(xPix, yPix); dragging = 0;
+ if(clearFlag) {
+ // a deferred attempt to click-click move an empty square on top of a piece
+ boards[currentMove][y][x] = EmptySquare;
+ ClearHighlights();
+ DrawPosition(FALSE, boards[currentMove]);
+ fromX = fromY = -1; clearFlag = 0;
+ return;
+ }
if (appData.animateDragging) {
/* Undo animation damage if any */
DrawPosition(FALSE, NULL);
return;
}
+ clearFlag = 0;
+
/* we now have a different from- and (possibly off-board) to-square */
/* Completed move */
toX = x;
toY = y;
saveAnimate = appData.animate;
if (clickType == Press) {
+ if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
+ // must be Edit Position mode with empty-square selected
+ fromX = x; fromY = y; DragPieceBegin(xPix, yPix); dragging = 1; // consider this a new attempt to drag
+ if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
+ return;
+ }
/* Finish clickclick move */
if (appData.animate || appData.highlightLastMove) {
SetHighlights(fromX, fromY, toX, toY);
DisplayMessage("Click in holdings to choose piece", "");
return;
}
- if(appData.sweepSelect && clickType == Press) {
- lastX = xPix; lastY = yPix;
- ChessSquare piece = boards[currentMove][fromY][fromX];
- promoSweep = CharToPiece((piece >= BlackPawn ? ToLower : ToUpper)(promoChoice));
- if(promoChoice == '+') promoSweep = PROMOTED piece;
- Sweep(0);
- } else PromotionPopUp();
+ PromotionPopUp();
} else {
int oldMove = currentMove;
UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
char buf[MSG_SIZ];
ChessProgramState *onmove;
char *bookHit = NULL;
+ static int stalling = 0;
if (appData.noChessProgram) return;
ResurrectChessProgram(); /* in case first program isn't running */
if(WaitForSecond(TwoMachinesEventIfReady)) return;
- DisplayMessage("", "");
- InitChessProgram(&second, FALSE);
- SendToProgram("force\n", &second);
if(first.lastPing != first.lastPong) { // [HGM] wait till we are sure first engine has set up position
+ DisplayMessage("", _("Waiting for first chess program"));
ScheduleDelayedEvent(TwoMachinesEvent, 10);
return;
}
+ if(!stalling) {
+ InitChessProgram(&second, FALSE);
+ SendToProgram("force\n", &second);
+ }
+ if(second.lastPing != second.lastPong) { // [HGM] second engine might have to reallocate hash
+ if(!stalling) DisplayMessage("", _("Waiting for second chess program"));
+ stalling = 1;
+ ScheduleDelayedEvent(TwoMachinesEvent, 10);
+ return;
+ }
+ stalling = 0;
+ DisplayMessage("", "");
if (startedFromSetupPosition) {
SendBoard(&second, backwardMostMove);
if (appData.debugMode) {
}
void
+TypeInEvent(char firstChar)
+{
+ if ((gameMode == BeginningOfGame && !appData.icsActive) || \r
+ gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||\r
+ gameMode == AnalyzeMode || gameMode == EditGame || \r
+ gameMode == EditPosition || gameMode == IcsExamining ||\r
+ gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||\r
+ isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes\r
+ ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||\r
+ gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||\r
+ gameMode == Training) PopUpMoveDialog(firstChar);
+}
+
+void
+TypeInDoneEvent(char *move)
+{
+ Board board;
+ int n, fromX, fromY, toX, toY;
+ char promoChar;
+ ChessMove moveType;\r
+
+ // [HGM] FENedit\r
+ if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {\r
+ EditPositionPasteFEN(move);\r
+ return;\r
+ }\r
+ // [HGM] movenum: allow move number to be typed in any mode\r
+ if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
+ ToNrEvent(2*n-1);\r
+ return;\r
+ }\r
+
+ if (gameMode != EditGame && currentMove != forwardMostMove && \r
+ gameMode != Training) {\r
+ DisplayMoveError(_("Displayed move is not current"));\r
+ } else {\r
+ int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar);\r
+ if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
+ if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
+ } else {\r
+ DisplayMoveError(_("Could not parse move"));\r
+ }
+ }\r
+}\r
+
+void
DisplayMove(moveNumber)
int moveNumber;
{