Remeber last-moved piece in only one Board square
[xboard.git] / backend.c
index 3792971..ff0608b 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -7462,7 +7462,7 @@ MarkTargetSquares (int clear)
     if(PosFlags(0) & F_MANDATORY_CAPTURE) {
       for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
       if(capt)
-      for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
+      for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = legal[y][x] = 0;
     }
   }
   DrawPosition(FALSE, NULL);
@@ -10220,9 +10220,9 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
     /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
 
       if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
-      oldEP = (signed char)board[EP_STATUS]; epRank = board[EP_RANK]; epFile = board[EP_FILE]; lastFile = board[LAST_FILE],lastRank = board[LAST_RANK];
+      oldEP = (signed char)board[EP_STATUS]; epRank = board[EP_RANK]; epFile = board[EP_FILE]; lastFile = board[LAST_TO] & 255,lastRank = board[LAST_TO] >> 8;
       board[EP_STATUS] = EP_NONE;
-      board[EP_FILE] = board[EP_RANK] = board[LAST_FILE] = board[LAST_RANK] = 100;
+      board[EP_FILE] = board[EP_RANK] = 100, board[LAST_TO] = 0x4040;
 
   if (fromY == DROP_RANK) {
        /* must be first */
@@ -10278,7 +10278,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
                if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
                        gameInfo.variant != VariantBerolina || toX > fromX)
                      board[EP_STATUS] = toX;
-              board[LAST_FILE] = toX; board[LAST_RANK] = toY;
+              board[LAST_TO] = toX + 256*toY;
           }
       } else
       if( pawn == BlackPawn ) {
@@ -10292,7 +10292,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
                if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
                        gameInfo.variant != VariantBerolina || toX > fromX)
                      board[EP_STATUS] = toX;
-              board[LAST_FILE] = toX; board[LAST_RANK] = toY;
+              board[LAST_TO] = toX + 256*toY;
           }
        }