char * GameListLineFull P(( int, GameInfo *));
void GLT_TagsToList P(( char * tags ));
void GLT_ParseList P((void));
+void NamesToList P((char *name, char **engines, char **mnemonics));
+int CreateTourney P((char *name));
+void SwapEngines P((int n));
extern char* StripHighlight P((char *)); /* returns static data */
extern char* StripHighlightAndTitle P((char *)); /* returns static data */
extern int errorExitStatus;\r
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
+void Load P((ChessProgramState *cps, int n));
#endif /* _BACKEND */