extern int dragging;
extern char variantError[];
extern char lastTalker[];
+extern int transparency[];
void MarkMenuItem P((char *menuRef, int state));
char *CmailMsg P((void));
/* ICS vars used with backend.c and zippy.c */
enum ICS_TYPE { ICS_GENERIC, ICS_ICC, ICS_FICS, ICS_CHESSNET /* not really supported */ };
-enum ICS_TYPE ics_type;
+extern enum ICS_TYPE ics_type;
/* pgntags.c prototypes
*/
GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
+extern int handSize;
extern int border;
extern int doubleClick;
extern int storedGames;
typedef enum { CheckBox, ComboBox, TextBox, Button, Spin, ResetButton, SaveButton, ListBox, Graph, PopUp,
FileName, PathName, Slider, Message, Fractional, Label, Icon,
- BoxBegin, BoxEnd, BarBegin, BarEnd, DropDown, Break, EndMark, Skip } Control;
+ BoxBegin, BoxEnd, BarBegin, BarEnd, DropDown, Break, GroupBox, EndMark, Skip } Control;
typedef struct XB_OPT { // [HGM] options: descriptor of UCI-style option
int value; // current setting, starts as default
char *egtFormats; /* [HGM] EGT: supported tablebase formats */
int bookSuspend; /* [HGM] book: go was deferred because of book hit */
int pause; /* [HGM] pause: 1=supports it, 2=actually paused */
+ int dice; /* [HGM] dice: engine understands pips command */
int highlight; /* [HGM] engine wants to get lift and put commands */
int nrOptions; /* [HGM] options: remembered option="..." features */
#define MAX_OPTIONS 200
extern ChessProgramStats_Move pvInfoList[MAX_MOVES];
extern Boolean shuffleOpenings;
extern ChessProgramStats programStats;
+extern int remoteEchoOption;
extern int opponentKibitzes; // used by wengineo.c
extern int errorExitStatus;
extern char *recentEngines;
-extern char *comboLine;
+extern char *currentEngine[];
extern Boolean partnerUp, twoBoards;
extern char engineVariant[];
+void SaveEngineSettings P((int n));
+void SaveEngineList P((void));
char *EngineDefinedVariant P((ChessProgramState *cps, int n));
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
char *CollectPieceDescriptors P((void));
void RefreshSettingsDialog P((ChessProgramState *cps, int val));
void StartChessProgram P((ChessProgramState *cps));
+void SendToICS P((char *s));
+int PosFlags P((int n));
/* A point in time */