#include "lists.h"
#include "frontend.h"
+extern char *wbOptions;
extern int gotPremove;
extern GameMode gameMode;
extern int matchMode;
int GameContainsPosition P((FILE *f, ListGame *lg));
void GLT_TagsToList P(( char * tags ));
void GLT_ParseList P((void));
-void NamesToList P((char *name, char **engines, char **mnemonics));
+int NamesToList P((char *name, char **engines, char **mnemonics, char *group));
int CreateTourney P((char *name));
char *MakeName P((char *templ));
void SwapEngines P((int n));
extern int wrap P((char *dest, char *src, int count, int width, int *lp));
int Explode P((Board board, int fromX, int fromY, int toX, int toY));
-typedef enum { CheckBox, ComboBox, TextBox, Button, Spin, ResetButton, SaveButton,
+typedef enum { CheckBox, ComboBox, TextBox, Button, Spin, ResetButton, SaveButton, ListBox,
FileName, PathName, Slider, Message, Fractional, Label, Break, EndMark } Control;
/* Flags Option.min used for ComboBox: */
int sendName; /* 0=don't use "name" command; 1=do */
int sdKludge; /* 0=use "sd DEPTH" command; 1=use "depth\nDEPTH" */
int stKludge; /* 0=use "st TIME" command; 1=use "level 1 TIME" */
+ int excludeMoves;/* 0=don't use "exclude" command; 1=do */
char tidy[MSG_SIZ];
int matchWins;
char variants[MSG_SIZ];
extern int opponentKibitzes; // used by wengineo.c
extern int errorExitStatus;
extern char *recentEngines;
+extern char *comboLine;
+extern Boolean partnerUp, twoBoards;
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));