GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
+extern int border;
extern int doubleClick;
extern int storedGames;
extern int opponentKibitzes;
char **choice; // points to array of combo choices in cps->combo
Control type;
char *name; // holds both option name and text value (in allocated memory)
+ char **font;
} Option;
typedef struct XB_CPS {
void LoadTheme P((void));
void CreateBookEvent P((void));
char *SupportedVariant P((char *list, VariantClass v, int w, int h, int s, int proto, char *engine));
+char *CollectPieceDescriptors P((void));
+
/* A point in time */
typedef struct {