GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
+extern int border;
extern int doubleClick;
extern int storedGames;
extern int opponentKibitzes;
void LoadTheme P((void));
void CreateBookEvent P((void));
char *SupportedVariant P((char *list, VariantClass v, int w, int h, int s, int proto, char *engine));
+char *CollectPieceDescriptors P((void));
+
/* A point in time */
typedef struct {