ListNode node;
int number;
int position;
+ int moves;
unsigned long offset; /* Byte offset of game within file. */
GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));
int MultiPV P((ChessProgramState *cps));
+void MoveHistorySet P(( char movelist[][2*MOVE_LEN], int first, int last, int current, ChessProgramStats_Move * pvInfo ));
+void EvalGraphSet P(( int first, int last, int current, ChessProgramStats_Move * pvInfo ));
+void MakeEngineOutputTitle P((void));
#endif /* _BACKEND */