void AnalyzeModeEvent P((void));
void AnalyzeFileEvent P((void));
void MatchEvent P((int mode));
+void RecentEngineEvent P((int nr));
void TypeInEvent P((char first));
void TypeInDoneEvent P((char *move));
void InitPosition P((int redraw));
int GameContainsPosition P((FILE *f, ListGame *lg));
void GLT_TagsToList P(( char * tags ));
void GLT_ParseList P((void));
-void NamesToList P((char *name, char **engines, char **mnemonics));
+int NamesToList P((char *name, char **engines, char **mnemonics, char *group));
int CreateTourney P((char *name));
char *MakeName P((char *templ));
void SwapEngines P((int n));
extern ChessProgramStats programStats;
extern int opponentKibitzes; // used by wengineo.c
extern int errorExitStatus;
+extern char *recentEngines;
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));