void AddGameToBook P((int always));
void FlushBook P((void));
char PieceToChar P((ChessSquare p));
+int LoadPieceDesc P((char *s));
char *StrStr P((char *string, char *match));
char *StrCaseStr P((char *string, char *match));
void CreateBookEvent P((void));
char *SupportedVariant P((char *list, VariantClass v, int w, int h, int s, int proto, char *engine));
char *CollectPieceDescriptors P((void));
+void RefreshSettingsDialog P((ChessProgramState *cps, int val));
+void StartChessProgram P((ChessProgramState *cps));
/* A point in time */