void AddGameToBook P((int always));
void FlushBook P((void));
char PieceToChar P((ChessSquare p));
+int LoadPieceDesc P((char *s));
char *StrStr P((char *string, char *match));
char *StrCaseStr P((char *string, char *match));
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));
-int MultiPV P((ChessProgramState *cps));
+int MultiPV P((ChessProgramState *cps, int kind));
void MoveHistorySet P(( char movelist[][2*MOVE_LEN], int first, int last, int current, ChessProgramStats_Move * pvInfo ));
void MakeEngineOutputTitle P((void));
void LoadTheme P((void));
void CreateBookEvent P((void));
char *SupportedVariant P((char *list, VariantClass v, int w, int h, int s, int proto, char *engine));
char *CollectPieceDescriptors P((void));
+void RefreshSettingsDialog P((ChessProgramState *cps, int val));
+void StartChessProgram P((ChessProgramState *cps));
/* A point in time */