int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));
int MultiPV P((ChessProgramState *cps));
+void MoveHistorySet P(( char movelist[][2*MOVE_LEN], int first, int last, int current, ChessProgramStats_Move * pvInfo ));
+void EvalGraphSet P(( int first, int last, int current, ChessProgramStats_Move * pvInfo ));
+void MakeEngineOutputTitle P((void));
#endif /* _BACKEND */