void EditBookEvent P((void));
Boolean DisplayBook P((int moveNr));
void SaveToBook P((char *text));
+int PackGame P((Board board));
+Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
+void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar, Board board));
+void PackMove P((int fromX, int fromY, int toX, int toY, ChessSquare promoPiece));
char *StrStr P((char *string, char *match));
char *StrCaseStr P((char *string, char *match));
ListNode node;
int number;
int position;
+ int moves;
unsigned long offset; /* Byte offset of game within file. */
GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
void GameListInitGameInfo P((GameInfo *));
char *GameListLine P((int, GameInfo *));
char * GameListLineFull P(( int, GameInfo *));
+void InitSearch P((void));
+int GameContainsPosition P((FILE *f, ListGame *lg));
void GLT_TagsToList P(( char * tags ));
void GLT_ParseList P((void));
void NamesToList P((char *name, char **engines, char **mnemonics));