int GameContainsPosition P((FILE *f, ListGame *lg));
void GLT_TagsToList P(( char * tags ));
void GLT_ParseList P((void));
-void NamesToList P((char *name, char **engines, char **mnemonics));
+int NamesToList P((char *name, char **engines, char **mnemonics, char *group));
int CreateTourney P((char *name));
char *MakeName P((char *templ));
void SwapEngines P((int n));
int sendName; /* 0=don't use "name" command; 1=do */
int sdKludge; /* 0=use "sd DEPTH" command; 1=use "depth\nDEPTH" */
int stKludge; /* 0=use "st TIME" command; 1=use "level 1 TIME" */
+ int excludeMoves;/* 0=don't use "exclude" command; 1=do */
char tidy[MSG_SIZ];
int matchWins;
char variants[MSG_SIZ];
extern int opponentKibitzes; // used by wengineo.c
extern int errorExitStatus;
extern char *recentEngines;
+extern char *comboLine;
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));