void UploadGameEvent P((void));
void InitBackEnd1 P((void));
void InitBackEnd2 P((void));
-int HasPromotionChoice P((int fromX, int fromY, int toX, int toY, char *choice));
+int HasPromotionChoice P((int fromX, int fromY, int toX, int toY, char *choice, int sweep));
int InPalace P((int row, int column));
int PieceForSquare P((int x, int y));
int OKToStartUserMove P((int x, int y));
void GLT_ParseList P((void));
void NamesToList P((char *name, char **engines, char **mnemonics));
int CreateTourney P((char *name));
+char *MakeName P((char *templ));
void SwapEngines P((int n));
extern char* StripHighlight P((char *)); /* returns static data */
} ChessProgramStats;
extern ChessProgramStats_Move pvInfoList[MAX_MOVES];
-extern int shuffleOpenings;
+extern Boolean shuffleOpenings;
extern ChessProgramStats programStats;
extern int opponentKibitzes; // used by wengineo.c
extern int errorExitStatus;\r
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));
+int MultiPV P((ChessProgramState *cps));
#endif /* _BACKEND */