typedef struct _ListGame {
ListNode node;
int number;
+ int position;
unsigned long offset; /* Byte offset of game within file. */
GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
int CreateTourney P((char *name));
char *MakeName P((char *templ));
void SwapEngines P((int n));
+void Substitute P((char *participants, int expunge));
extern char* StripHighlight P((char *)); /* returns static data */
extern char* StripHighlightAndTitle P((char *)); /* returns static data */