void TruncateGameEvent P((void));
void PauseEvent P((void));
void CallFlagEvent P((void));
+void ClockClick P((int which));
void AcceptEvent P((void));
void DeclineEvent P((void));
void RematchEvent P((void));
GameInfo gameInfo; /* Note that some entries may be NULL. */
} ListGame;
+extern ChessSquare gatingPiece;
extern List gameList;
void ClearGameInfo P((GameInfo *));
int GameListBuild P((FILE *));