void MarkMenuItem P((char *menuRef, int state));
char *CmailMsg P((void));
/* Tord: Added the useFEN960 parameter in PositionToFEN() below */
-char *PositionToFEN P((int move, char* useFEN960));
+char *PositionToFEN P((int move, char* useFEN960, int moveCounts));
void AlphaRank P((char *s, int n)); /* [HGM] Shogi move preprocessor */
void EditPositionPasteFEN P((char *fen));
void TimeDelay P((long ms));
void EditBookEvent P((void));
Boolean DisplayBook P((int moveNr));
void SaveToBook P((char *text));
+void HoverEvent P((int hiX, int hiY, int x, int y));
int PackGame P((Board board));
Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar, Board board));
int sdKludge; /* 0=use "sd DEPTH" command; 1=use "depth\nDEPTH" */
int stKludge; /* 0=use "st TIME" command; 1=use "level 1 TIME" */
int excludeMoves;/* 0=don't use "exclude" command; 1=do */
- char tidy[MSG_SIZ];
+ char *tidy;
int matchWins;
- char variants[MSG_SIZ];
+ char *variants;
int analysisSupport;
int analyzing;
int protocolVersion;
int alphaRank; /* [HGM] shogi: engine uses shogi-type coordinates */
int maxCores; /* [HGM] SMP: engine understands cores command */
int memSize; /* [HGM] memsize: engine understands memory command */
- char egtFormats[MSG_SIZ]; /* [HGM] EGT: supported tablebase formats */
+ char *egtFormats; /* [HGM] EGT: supported tablebase formats */
int bookSuspend; /* [HGM] book: go was deferred because of book hit */
int pause; /* [HGM] pause: 1=supports it, 2=actually paused */
+ int highlight; /* [HGM] engine wants to get lift and put commands */
int nrOptions; /* [HGM] options: remembered option="..." features */
#define MAX_OPTIONS 200
Option option[MAX_OPTIONS];
extern char *recentEngines;
extern char *comboLine;
extern Boolean partnerUp, twoBoards;
+extern char engineVariant[];
+char *EngineDefinedVariant P((ChessProgramState *cps, int n));
void SettingsPopUp P((ChessProgramState *cps)); // [HGM] really in front-end, but CPS not known in frontend.h
int WaitForEngine P((ChessProgramState *cps, DelayedEventCallback x));
void Load P((ChessProgramState *cps, int n));