* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
*
* The following terms apply to Digital Equipment Corporation's copyright
* interest in XBoard:
AnimateMove (Board board, int fromX, int fromY, int toX, int toY)
{
ChessSquare piece;
- int hop;
+ int hop, x = toX, y = toY;
Pnt start, finish, mid;
Pnt frames[kFactor * 2 + 1];
int nFrames, startColor, endColor;
+ if(killX >= 0 && IS_LION(board[fromY][fromX])) Roar();
+
/* Are we animating? */
if (!appData.animate || appData.blindfold)
return;
if(board[toY][toX] == WhiteRook && board[fromY][fromX] == WhiteKing ||
- board[toY][toX] == BlackRook && board[fromY][fromX] == BlackKing)
+ board[toY][toX] == BlackRook && board[fromY][fromX] == BlackKing ||
+ board[toY][toX] == WhiteKing && board[fromY][fromX] == WhiteRook || // [HGM] seirawan
+ board[toY][toX] == BlackKing && board[fromY][fromX] == BlackRook)
return; // [HGM] FRC: no animtion of FRC castlings, as to-square is not true to-square
if (fromY < 0 || fromX < 0 || toX < 0 || toY < 0) return;
piece = board[fromY][fromX];
if (piece >= EmptySquare) return;
+ if(killX >= 0) toX = killX, toY = killY; // [HGM] lion: first to kill square
+
+again:
+
#if DONT_HOP
hop = FALSE;
#else
/* Be sure end square is redrawn */
damage[0][toY][toX] |= True;
+
+ if(toX != x || toY != y) { fromX = toX; fromY = toY; toX = x; toY = y; goto again; } // second leg
}
void
snprintf(tString, 3, "%d", piece);
align = 4; // holdings count in upper-left corner
}
+ if(piece == DarkSquare) square_color = 2;
if(square_color == 2 || appData.blindfold) piece = EmptySquare;
if (do_flash && piece != EmptySquare && appData.flashCount > 0) {
MarkMenuItem("View.Flip View", flipView);
}
- if(nr) { SlavePopUp(); SwitchWindow(); } // [HGM] popup board if not yet popped up, and switch drawing to it.
+ if(nr) { SlavePopUp(); SwitchWindow(0); } // [HGM] popup board if not yet popped up, and switch drawing to it.
/*
* It would be simpler to clear the window with XClearWindow()
GraphExpose(currBoard, x - lineGap, y - lineGap, squareSize + 2*lineGap, squareSize + 2*lineGap);
else
GraphExpose(currBoard, x, y, squareSize, squareSize);
- damage[nr][i][j] &= ~2; // remember damage by newly drawn error in '2' bit, to schedule it for erasure next draw
+ damage[nr][i][j] &= 2; // remember damage by newly drawn error in '2' bit, to schedule it for erasure next draw
}
}
FlashDelay(0); // this flushes drawing queue;
- if(nr) SwitchWindow();
+ if(nr) SwitchWindow(1);
}
/* [AS] Arrow highlighting support */