#include "common.h"
#include "frontend.h"
#include "backend.h"
+#include "xboard2.h"
#include "moves.h"
#include "board.h"
#include "draw.h"
(squareSize + lineGap);
}
- DrawBorder(x,y, type);
+ DrawBorder(x,y, type, lineGap & 1); // pass whether lineGap is odd
}
int hi1X = -1, hi1Y = -1, hi2X = -1, hi2Y = -1;
MyRectangle updates[4];
MyRectangle overlap;
Pnt pt;
- int count, i;
AnimState *anim = &anims[anr];
+ int count, i, x, y, w, h;
/* Save what we are about to draw into the new buffer */
CopyRectangle(anr, DISP, 0,
- frame->x, frame->y, squareSize, squareSize,
+ x = frame->x, y = frame->y, w = squareSize, h = squareSize,
0, 0);
/* Erase bits of the previous frame */
updates[i].y - anim->prevFrame.y,
updates[i].width, updates[i].height,
updates[i].x, updates[i].y);
+ /* [HGM] correct expose rectangle to encompass both overlapping squares */
+ if(x > anim->prevFrame.x) w += x - anim->prevFrame.x, x = anim->prevFrame.x;
+ else w += anim->prevFrame.x - x;
+ if(y > anim->prevFrame.y) h += y - anim->prevFrame.y, y = anim->prevFrame.y;
+ else h += anim->prevFrame.y - y;
} else {
/* Easy when no overlap */
CopyRectangle(anr, 2, DISP,
0, 0, squareSize, squareSize,
anim->prevFrame.x, anim->prevFrame.y);
+ GraphExpose(currBoard, anim->prevFrame.x, anim->prevFrame.y, squareSize, squareSize);
}
/* Save this frame for next time round */
CopyRectangle(anr, 0, DISP,
0, 0, squareSize, squareSize,
frame->x, frame->y);
+ GraphExpose(currBoard, x, y, w, h);
}
static void
FrameDelay(appData.animSpeed);
}
board[fromY][toY] = piece;
+ DrawGrid();
}
/* Main control logic for deciding what to animate and how */
if(Explode(board, fromX, fromY, toX, toY)) { // mark as damaged
int i,j;
for(i=0; i<BOARD_WIDTH; i++) for(j=0; j<BOARD_HEIGHT; j++)
- if((i-toX)*(i-toX) + (j-toY)*(j-toY) < 6) damage[0][j][i] = True;
+ if((i-toX)*(i-toX) + (j-toY)*(j-toY) < 6) damage[0][j][i] |= 1 + ((i-toX ^ j-toY) & 1);
}
/* Be sure end square is redrawn */
- damage[0][toY][toX] = True;
+ damage[0][toY][toX] |= True;
}
void