return;
}
+void AutoflipProc(object, user_data)
+ GtkObject *object;
+ gpointer user_data;
+{
+ appData.autoFlipView = !appData.autoFlipView;
+ return;
+}
+
void ShowThinkingProc(object, user_data)
GtkObject *object;
gpointer user_data;
gpointer user_data;
{
ResetGameEvent();
- AnalysisPopDown();
+ EngineOutputPopDown();
}
void WhiteClockProc(object, user_data)