void LoadNextPositionProc P((GtkObject *object, gpointer user_data));
void LoadPrevPositionProc P((GtkObject *object, gpointer user_data));
void ReloadPositionProc P((GtkObject *object, gpointer user_data));
+void LoadPositionProc P((GtkObject *object, gpointer user_data));
+void SaveGameProc P((GtkObject *object, gpointer user_data));
+void SavePositionProc P((GtkObject *object, gpointer user_data));
/* Step Menu */
void BackwardProc P((GtkObject *object, gpointer user_data));
void FlipViewProc P((GtkObject *object, gpointer user_data));
void GetMoveListProc P((GtkObject *object, gpointer user_data));
+void AlwaysQueenProc P((GtkObject *object, gpointer user_data));
+void AnimateDraggingProc P((GtkObject *object, gpointer user_data));
+void AnimateMovingProc P((GtkObject *object, gpointer user_data));
+void AutobsProc P((GtkObject *object, gpointer user_data));
+void AutoraiseProc P((GtkObject *object, gpointer user_data));
+void AutosaveProc P((GtkObject *object, gpointer user_data));
+void BlindfoldProc P((GtkObject *object, gpointer user_data));
+void TestLegalityProc P((GtkObject *object, gpointer user_data));
+void FlashMovesProc P((GtkObject *object, gpointer user_data));
+void HighlightDraggingProc P((GtkObject *object, gpointer user_data));
+void HighlightLastMoveProc P((GtkObject *object, gpointer user_data));
+void IcsAlarmProc P((GtkObject *object, gpointer user_data));
+void MoveSoundProc P((GtkObject *object, gpointer user_data));
+void OldSaveStyleProc P((GtkObject *object, gpointer user_data));
+void PeriodicUpdatesProc P((GtkObject *object, gpointer user_data));
+void PremoveProc P((GtkObject *object, gpointer user_data));
+void QuietPlayProc P((GtkObject *object, gpointer user_data));
+void PonderNextMoveProc P((GtkObject *object, gpointer user_data));
+void PopupExitMessageProc P((GtkObject *object, gpointer user_data));
+void PopupMoveErrorsProc P((GtkObject *object, gpointer user_data));
+
/* Help Menu */
void InfoProc P((GtkObject *object, gpointer user_data));