char *historyFont;
char *gameListFont;
char *icsFont;
+ int analysisBell;
Boolean ringBellAfterMoves;
Boolean autoCallFlag;
Boolean flipView;
Boolean localLineEditing; /* WinBoard only */
Boolean zippyTalk;
Boolean zippyPlay;
+ int jewelled;
int flashCount; /* Number of times to flash (xboard only) */
int flashRate; /* Flashes per second (xboard only) */
int msLoginDelay; /* Delay per character (in msec) while sending