#define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
+#define CHECK_COUNT CASTLING][(BOARD_FILES-8) /* [HGM] in upper rank */
+#define LAST_TO CASTLING][(BOARD_FILES-7) /* [HGM] in upper rank */
#define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
#define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
#define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
#define LOWTIMEWARNING_COLOR "#FF0000"
#define BELLCHAR '\007'
#define NULLCHAR '\000'
-#define FEATURE_TIMEOUT 10000 /*ms*/
+#define FEATURE_TIMEOUT 1000 /*ms*/
#define MATE_SCORE 100000
#define CLOCK_FONT 0
Boolean flipView;
Boolean autoFlipView;
char *cmailGameName; /* xboard only */
+ Boolean moveTime;
Boolean headers;
Boolean alwaysPromoteToQueen;
Boolean oldSaveStyle;
int recentEngines;
char *recentEngineList;
+ char *defEngDir;
char *message;
char *suppress;
char *fen;
int tourneyType;
int tourneyCycles;
int seedBase;
+ int bmpSave;
Boolean roundSync;
Boolean cycleSync;
Boolean numberTag;