* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_SIZE 16 /* [HGM] for in declarations */
-#define BOARD_HEIGHT (gameInfo.boardHeight) // [HGM] made user adjustable
+#define BOARD_RANKS 11 /* [HGM] for in declarations */
+#define BOARD_FILES 16 /* [HGM] for in declarations */
+#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
-#define BOARD_LEFT (gameInfo.holdingsWidth) // [HGM] play-board edges
+#define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
#define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
-#define ONE ('1'-(BOARD_HEIGHT>9)) // [HGM] foremost board rank
-#define AAA ('a'-BOARD_LEFT) // [HGM] leftmost board file
+#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
+#define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
+#define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
+#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */
+#define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
#define DROP_RANK -3
#define MAX_MOVES 1000
#define MSG_SIZ 512
#define JAIL_SQUARE_COLOR "#808080"
#define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
#define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
+#define LOWTIMEWARNING_COLOR "#FF0000"
#define BELLCHAR '\007'
#define NULLCHAR '\000'
#define FEATURE_TIMEOUT 10000 /*ms*/
+#define CLOCK_FONT 0
+#define MESSAGE_FONT 1
+#define COORD_FONT 2
+#define CONSOLE_FONT 3
+#define COMMENT_FONT 4
+#define EDITTAGS_FONT 5
+#define MOVEHISTORY_FONT 6
+#define NUM_FONTS 7
+
+/* Default to no flashing (the "usual" XBoard behavior) */
+#define FLASH_COUNT 0 /* Number of times to flash */
+#define FLASH_RATE 5 /* Flashes per second */
+
+/* Default delay per character (in msec) while sending login script */
+#define MS_LOGIN_DELAY 0
+
+/* [AS] Support for background textures */
+#define BACK_TEXTURE_MODE_DISABLED 0
+#define BACK_TEXTURE_MODE_PLAIN 1
+#define BACK_TEXTURE_MODE_FULL_RANDOM 2
+
/* Zippy defaults */
#define ZIPPY_TALK FALSE
#define ZIPPY_PLAY FALSE
BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
EmptySquare,
+ NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
} ChessSquare;
#define SHOGI (int)EmptySquare + (int)
-typedef ChessSquare Board[BOARD_SIZE][BOARD_SIZE];
+typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
typedef enum {
WhiteKingSideCastle = 1, WhiteQueenSideCastle,
VariantSuper,
VariantGreat,
VariantTwilight,
+ VariantMakruk,
VariantUnknown /* Catchall for other unknown variants */
} VariantClass;
"super",\
"great",\
"twilight",\
+ "makruk",\
"unknown" \
}
char *icsHelper;
Boolean icsInputBox;
Boolean useTelnet;
+ Boolean seekGraph;
+ Boolean autoRefresh;
char *telnetProgram;
char *gateway;
char *loadGameFile;
char *cmailGameName; /* xboard only */
Boolean alwaysPromoteToQueen;
Boolean oldSaveStyle;
+ Boolean oneClick;
Boolean quietPlay;
Boolean showThinking;
Boolean ponderNextMove;
ICS logon script (xboard only) */
Boolean colorize; /* If True, use the following colors to color text */
/* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
- char *colorShout;
+ char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
char *colorSShout;
char *colorChannel1;
char *colorChannel;
char *colorSeek;
char *colorNormal;
char *soundProgram; /* sound-playing program */
- char *soundShout;
+ char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
char *soundSShout;
char *soundChannel1;
char *soundChannel;
char *soundChallenge;
char *soundRequest;
char *soundSeek;
- char *soundMove;
+ char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
+ char *soundBell;
+ char *soundIcsAlarm;
char *soundIcsWin;
char *soundIcsLoss;
char *soundIcsDraw;
char *soundIcsUnfinished;
- char *soundIcsAlarm;
Boolean reuseFirst;
Boolean reuseSecond;
Boolean animateDragging; /* If True, animate mouse dragging of pieces */
int fontSizeTolerance; /* xboard only */
char *initialMode;
char *variant;
+ char *chatBoxes;
int firstProtocolVersion;
int secondProtocolVersion;
Boolean showButtonBar;
Boolean highlightMoveWithArrow;
int highlightArrowColor;
Boolean useStickyWindows;
+ Boolean bgObserve; /* [HGM] bughouse */
+ Boolean dualBoard; /* [HGM] dual */
int adjudicateDrawMoves;
Boolean autoDisplayComment;
Boolean autoDisplayTags;
Boolean secondIsUCI;
Boolean firstHasOwnBookUCI;
Boolean secondHasOwnBookUCI;
+ char * adapterCommand;
char * polyglotDir;
Boolean usePolyglotBook;
char * polyglotBook;
Boolean noJoin; /* [HGM] join */
char *wrapContSeq; /* continuation sequence when xboard wraps text */
Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
+ Boolean pasteSelection; /* paste X selection instead of clipboard */
+ int nrVariations; /* [HGM] multivar */
+ Boolean dropMenu; /* [HGM] pv */
+ Boolean markers; /* [HGM] markers */
} AppData, *AppDataPtr;
/* [AS] PGN tags (for showing in the game list) */
int holdingsWidth; /* number of files left and right of board, 0 or 2 */
} GameInfo;
+/* [AS] Search stats from chessprogram, for the played move */
+// [HGM] moved here from backend.h because it occurs in declarations of front-end functions
+typedef struct {
+ int score; /* Centipawns */
+ int depth; /* Plies */
+ int time; /* Milliseconds */
+} ChessProgramStats_Move;
+
+/* [AS] Layout management */
+typedef struct {
+ Boolean visible;
+ int x;
+ int y;
+ int width;
+ int height;
+} WindowPlacement;
+
+extern WindowPlacement wpEngineOutput;
+extern WindowPlacement wpEvalGraph;
+extern WindowPlacement wpMoveHistory;
+extern WindowPlacement wpGameList;
+extern WindowPlacement wpTags;
+
// [HGM] chat
-#define MAX_CHAT 3
+#define MAX_CHAT 5
extern int chatCount;
extern char chatPartner[MAX_CHAT][MSG_SIZ];