#define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
+#define LAST_RANK CASTLING][(BOARD_FILES-8) /* [HGM] in upper rank */
+#define LAST_FILE CASTLING][(BOARD_FILES-7) /* [HGM] in upper rank */
#define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
#define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
#define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
Boolean flipView;
Boolean autoFlipView;
char *cmailGameName; /* xboard only */
+ Boolean moveTime;
Boolean headers;
Boolean alwaysPromoteToQueen;
Boolean oldSaveStyle;