* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
#endif
#else
+#ifdef X11
#include <X11/Intrinsic.h>
+#else
+typedef char Boolean;
+typedef char *String;
+#define True 1
+#define False 0
+#endif
#endif
#endif
outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_RANKS 11 /* [HGM] for in declarations */
+#define BOARD_RANKS 17 /* [HGM] for in declarations */
#define BOARD_FILES 16 /* [HGM] for in declarations */
#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
- WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
+ WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
+ WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
+ WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
+ WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
+ WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
- BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
- EmptySquare,
+ BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
+ BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
+ BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
+ BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
+ BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
+ EmptySquare, DarkSquare,
NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
} ChessSquare;
#define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
#define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
#define SHOGI (int)EmptySquare + (int)
+#define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
+#define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
+#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
WhitePromotion, WhiteNonPromotion,
BlackPromotion, BlackNonPromotion,
WhiteCapturesEnPassant, BlackCapturesEnPassant,
- WhiteDrop, BlackDrop,
+ WhiteDrop, BlackDrop, FirstLeg,
NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
Variant35, /* Temporary name for possible future ICC wild 35 */
Variant36, /* Temporary name for possible future ICC wild 36 */
VariantShogi, /* [HGM] added variants */
+ VariantChu,
VariantXiangqi,
VariantCourier,
VariantGothic,
VariantGreat,
VariantTwilight,
VariantMakruk,
+ VariantASEAN,
VariantSChess,
VariantGrand,
VariantSpartan,
+ VariantLion,
VariantUnknown /* Catchall for other unknown variants */
} VariantClass;
"wild35", \
"wild36", \
"shogi", \
+ "chu", \
"xiangqi", \
"courier", \
"gothic", \
"great",\
"twilight",\
"makruk",\
+ "asean",\
"seirawan",\
"grand",\
"spartan",\
+ "lion",\
"unknown" \
}
Boolean firstPlaysBlack;
Boolean noChessProgram;
char *host[ENGINES];
+ char *themeNames;
char *pieceDirectory;
+ char *border;
char *soundDirectory;
char *remoteShell;
char *remoteUser;
char *timeControl;
Boolean trueColors;
Boolean icsActive;
+ Boolean autoBox;
char *icsHost;
char *icsPort;
char *icsCommPort; /* if set, use serial port instead of tcp host/port */
int loadGameIndex; /* game # within file */
char *saveGameFile;
Boolean autoSaveGames;
+ Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
char *loadPositionFile;
int loadPositionIndex; /* position # within file */
char *savePositionFile;
Boolean ponderNextMove;
Boolean periodicUpdates;
Boolean autoObserve;
+ Boolean autoCreateLogon;
Boolean autoComment;
Boolean getMoveList;
Boolean testLegality;
char *soundSeek;
char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
char *soundBell;
+ char *soundRoar;
char *soundIcsAlarm;
char *soundIcsWin;
char *soundIcsLoss;
Boolean showButtonBar;
Boolean icsEngineAnalyze;
Boolean variations; /* [HGM] enable variation-tree walking */
+ Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
/* [AS] New properties (down to the "ZIPPY" part) */
Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
Boolean useBitmaps;
Boolean useFont;
+ Boolean useBorder;
char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
int liteBackTextureMode;
int zippyShortGame; /* [HGM] aborter */
#endif
Boolean lowTimeWarning; /* [HGM] low time */
+ Boolean quitNext;
char *lowTimeWarningColor;
char *serverFileName;
char *serverMovesName;
+ char *finger;
Boolean suppressLoadMoves;
int serverPause;
int timeOdds[ENGINES];
#define secondOptions engOptions[1]
#endif
-