int loadGameIndex; /* game # within file */
char *saveGameFile;
Boolean autoSaveGames;
+ Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
char *loadPositionFile;
int loadPositionIndex; /* position # within file */
char *savePositionFile;
Boolean showButtonBar;
Boolean icsEngineAnalyze;
Boolean variations; /* [HGM] enable variation-tree walking */
+ Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
/* [AS] New properties (down to the "ZIPPY" part) */
Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */