int premoveHighlightColor;
#endif
int movesPerSession;
- int timeIncrement;
+ float timeIncrement;
char *initString;
char *secondInitString;
char *firstComputerString;
char *soundIcsLoss;
char *soundIcsDraw;
char *soundIcsUnfinished;
+ Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
Boolean reuseFirst;
Boolean reuseSecond;
Boolean animateDragging; /* If True, animate mouse dragging of pieces */