VariantBerolina,\r
VariantJanus,\r
VariantSuper,\r
+ VariantGreat,\r
VariantUnknown /* Catchall for other unknown variants */\r
} VariantClass;\r
\r
"berolina",\\r
"janus",\\r
"super",\\r
+ "great",\\r
"unknown" \\r
}\r
\r
int firstProtocolVersion;\r
int secondProtocolVersion;\r
Boolean showButtonBar;\r
+ Boolean icsEngineAnalyze; \r
\r
/* [AS] New properties (down to the "ZIPPY" part) */\r
Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */\r
char *userName;\r
int rewindIndex; /* [HGM] autoinc */\r
int sameColorGames; /* [HGM] alternate */\r
- int smpCores;\r
+ int smpCores; /* [HGM] SMP */\r
char *egtFormats;\r
+ int niceEngines; /* [HGM] nice */\r
+ char *firstLogo; /* [HGM] logo */\r
+ char *secondLogo;\r
+ Boolean autoLogo;\r
+ Boolean noGUI; /* [HGM] fast: suppress all display updates */\r
+ char *firstOptions; /* [HGM] options */\r
+ char *secondOptions;\r
} AppData, *AppDataPtr;\r
\r
/* [AS] PGN tags (for showing in the game list) */\r