* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
#endif
#else
+#ifdef X11
#include <X11/Intrinsic.h>
+#else
+typedef char Boolean;
+typedef char *String;
+#define True 1
+#define False 0
+#endif
#endif
#endif
outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_RANKS 11 /* [HGM] for in declarations */
+#define BOARD_RANKS 17 /* [HGM] for in declarations */
#define BOARD_FILES 16 /* [HGM] for in declarations */
#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
#define ZIPPY_MAX_GAMES 0
#define ZIPPY_REPLAY_TIMEOUT 120
+typedef VOIDSTAR ProcRef;
+#define NoProc ((ProcRef) 0)
+typedef VOIDSTAR InputSourceRef;
+
+typedef void (*DelayedEventCallback) P((void));
+
+typedef enum { Press, Release } ClickType;
+
typedef enum {
BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
- EmptySquare,
+ EmptySquare, DarkSquare,
NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
} ChessSquare;
VariantGreat,
VariantTwilight,
VariantMakruk,
+ VariantASEAN,
VariantSChess,
VariantGrand,
VariantSpartan,
"great",\
"twilight",\
"makruk",\
+ "asean",\
"seirawan",\
"grand",\
"spartan",\
Boolean firstPlaysBlack;
Boolean noChessProgram;
char *host[ENGINES];
- char *pngDirectory;
- char *svgDirectory;
+ char *themeNames;
+ char *pieceDirectory;
+ char *border;
char *soundDirectory;
char *remoteShell;
char *remoteUser;
char *timeControl;
Boolean trueColors;
Boolean icsActive;
+ Boolean autoBox;
char *icsHost;
char *icsPort;
char *icsCommPort; /* if set, use serial port instead of tcp host/port */
int loadGameIndex; /* game # within file */
char *saveGameFile;
Boolean autoSaveGames;
+ Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
char *loadPositionFile;
int loadPositionIndex; /* position # within file */
char *savePositionFile;
Boolean ponderNextMove;
Boolean periodicUpdates;
Boolean autoObserve;
+ Boolean autoCreateLogon;
Boolean autoComment;
Boolean getMoveList;
Boolean testLegality;
Boolean showButtonBar;
Boolean icsEngineAnalyze;
Boolean variations; /* [HGM] enable variation-tree walking */
+ Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
/* [AS] New properties (down to the "ZIPPY" part) */
Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
Boolean useBitmaps;
Boolean useFont;
+ Boolean useBorder;
char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
int liteBackTextureMode;
int zippyShortGame; /* [HGM] aborter */
#endif
Boolean lowTimeWarning; /* [HGM] low time */
+ Boolean quitNext;
char *lowTimeWarningColor;
char *serverFileName;
char *serverMovesName;
+ char *finger;
Boolean suppressLoadMoves;
int serverPause;
int timeOdds[ENGINES];
extern int chatCount;
extern char chatPartner[MAX_CHAT][MSG_SIZ];
+// Some prototypes of routines so general they should be available everywhere
+/* If status == 0, we are exiting with a benign message, not an error */
+void DisplayFatalError P((String message, int error, int status));
+void DisplayError P((String message, int error));
+
// [HGM] generally useful macros; there are way too many memory leaks...
#define FREE(x) if(x) free(x)
#define ASSIGN(x, y) if(x) free(x); x = strdup(y)
#define secondOptions engOptions[1]
#endif
-