#endif
#else
+#ifdef X11
#include <X11/Intrinsic.h>
+#else
+typedef char Boolean;
+typedef char *String;
+#define True 1
+#define False 0
+#endif
#endif
#endif
#define ZIPPY_MAX_GAMES 0
#define ZIPPY_REPLAY_TIMEOUT 120
+typedef VOIDSTAR ProcRef;
+#define NoProc ((ProcRef) 0)
+typedef VOIDSTAR InputSourceRef;
+
+typedef void (*DelayedEventCallback) P((void));
+
+typedef enum { Press, Release } ClickType;
+
typedef enum {
BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
Boolean firstPlaysBlack;
Boolean noChessProgram;
char *host[ENGINES];
- char *bitmapDirectory;
+ char *pieceDirectory;
char *soundDirectory;
char *remoteShell;
char *remoteUser;
float timeDelay;
char *timeControl;
+ Boolean trueColors;
Boolean icsActive;
char *icsHost;
char *icsPort;
Boolean zippyPlay;
int flashCount; /* Number of times to flash (xboard only) */
int flashRate; /* Flashes per second (xboard only) */
- char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */
int msLoginDelay; /* Delay per character (in msec) while sending
ICS logon script (xboard only) */
Boolean colorize; /* If True, use the following colors to color text */
int evalHistColorWhite;
int evalHistColorBlack;
Boolean highlightMoveWithArrow;
+ Boolean tourney;
+ char * tourneyOptions;
int highlightArrowColor;
Boolean useStickyWindows;
Boolean bgObserve; /* [HGM] bughouse */
extern int chatCount;
extern char chatPartner[MAX_CHAT][MSG_SIZ];
+// Some prototypes of routines so general they should be available everywhere
+/* If status == 0, we are exiting with a benign message, not an error */
+void DisplayFatalError P((String message, int error, int status));
+void DisplayError P((String message, int error));
+
// [HGM] generally useful macros; there are way too many memory leaks...
#define FREE(x) if(x) free(x)
#define ASSIGN(x, y) if(x) free(x); x = strdup(y)