Boolean noChessProgram;
char *host[ENGINES];
char *pieceDirectory;
+ char *border;
char *soundDirectory;
char *remoteShell;
char *remoteUser;
Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
Boolean useBitmaps;
Boolean useFont;
+ Boolean useBorder;
char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
int liteBackTextureMode;