/*
* common.h -- Common definitions for X and Windows NT versions of XBoard
- * $Id: common.h,v 2.1 2003/10/27 19:21:00 mann Exp $
*
* Copyright 1991 by Digital Equipment Corporation, Maynard,
- * Massachusetts. Enhancements Copyright
- * 1992-2001,2002,2003,2004,2005,2006,2007,2008,2009 Free Software
- * Foundation, Inc.
+ * Massachusetts.
+ *
+ * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
+ *
+ * Enhancements Copyright 2005 Alessandro Scotti
*
* The following terms apply to Digital Equipment Corporation's copyright
* interest in XBoard:
*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
-#ifndef _COMMON
-#define _COMMON
+#ifndef XB_COMMON
+#define XB_COMMON
/* Begin compatibility grunge */
#endif
#else
+#ifdef X11
#include <X11/Intrinsic.h>
+#else
+typedef char Boolean;
+typedef char *String;
+#define True 1
+#define False 0
+#endif
#endif
#endif
/* End compatibility grunge */
+/* unsigned int 64 for engine nodes work and display */
+#ifdef WIN32
+ /* I don't know the name for this type of other compiler
+ * If it not work, just modify here
+ * This is for MS Visual Studio
+ */
+ #ifdef _MSC_VER
+ #define u64 unsigned __int64
+ #define s64 signed __int64
+ #define u64Display "%I64u"
+ #define s64Display "%I64d"
+ #define u64Const(c) (c ## UI64)
+ #define s64Const(c) (c ## I64)
+ #else
+ /* place holder
+ * or dummy types for other compiler
+ * [HGM] seems that -mno-cygwin comple needs %I64?
+ */
+ #define u64 unsigned long long
+ #define s64 signed long long
+ #ifdef USE_I64
+ #define u64Display "%I64u"
+ #define s64Display "%I64d"
+ #else
+ #define u64Display "%llu"
+ #define s64Display "%lld"
+ #endif
+ #define u64Const(c) (c ## ULL)
+ #define s64Const(c) (c ## LL)
+ #endif
+#else
+ /* GNU gcc */
+ #define u64 unsigned long long
+ #define s64 signed long long
+ #define u64Display "%llu"
+ #define s64Display "%lld"
+ #define u64Const(c) (c ## ull)
+ #define s64Const(c) (c ## ll)
+#endif
+
#define PROTOVER 2 /* engine protocol version */
// [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
#define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
-#define NOFALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
+#define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
/* [HGM] Some notes about board sizes:
In games that allow piece drops, the holdings are considered part of the
outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_SIZE 16 /* [HGM] for in declarations */
-#define BOARD_HEIGHT (gameInfo.boardHeight) // [HGM] made user adjustable
-#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
-#define BOARD_LEFT (gameInfo.holdingsWidth) // [HGM] play-board edges
+#define BOARD_RANKS 17 /* [HGM] for in declarations */
+#define BOARD_FILES 16 /* [HGM] for in declarations */
+#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
+#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
+#define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
#define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
-#define ONE ('1'-(BOARD_HEIGHT>9)) // [HGM] foremost board rank
-#define AAA ('a'-BOARD_LEFT) // [HGM] leftmost board file
+#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
+#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
+#define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
+#define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
+#define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
+#define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
+#define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
+#define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
+#define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
+#define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
+#define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
+#define VIRGIN_B 2
#define DROP_RANK -3
#define MAX_MOVES 1000
#define MSG_SIZ 512
#define FIRST_HOST "localhost"
#define SECOND_HOST "localhost"
#define TELNET_PROGRAM "telnet"
-#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */
+#define DEF_BITMAP_DIR BITMAPDIR
#define MATCH_MODE "False"
#define INIT_STRING "new\nrandom\n"
#define WHITE_STRING "white\ngo\n"
#define JAIL_SQUARE_COLOR "#808080"
#define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
#define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
+#define LOWTIMEWARNING_COLOR "#FF0000"
#define BELLCHAR '\007'
#define NULLCHAR '\000'
#define FEATURE_TIMEOUT 10000 /*ms*/
+#define MATE_SCORE 100000
+
+#define CLOCK_FONT 0
+#define MESSAGE_FONT 1
+#define COORD_FONT 2
+#define CONSOLE_FONT 3
+#define COMMENT_FONT 4
+#define EDITTAGS_FONT 5
+#define MOVEHISTORY_FONT 6
+#define GAMELIST_FONT 7
+#define NUM_FONTS 8
+
+/* Default to no flashing (the "usual" XBoard behavior) */
+#define FLASH_COUNT 0 /* Number of times to flash */
+#define FLASH_RATE 5 /* Flashes per second */
+
+/* Default delay per character (in msec) while sending login script */
+#define MS_LOGIN_DELAY 0
+
+/* [AS] Support for background textures */
+#define BACK_TEXTURE_MODE_DISABLED 0
+#define BACK_TEXTURE_MODE_PLAIN 1
+#define BACK_TEXTURE_MODE_FULL_RANDOM 2
/* Zippy defaults */
#define ZIPPY_TALK FALSE
#define ZIPPY_MAX_GAMES 0
#define ZIPPY_REPLAY_TIMEOUT 120
+typedef VOIDSTAR ProcRef;
+#define NoProc ((ProcRef) 0)
+typedef VOIDSTAR InputSourceRef;
+
+typedef void (*DelayedEventCallback) P((void));
+
+typedef enum { Press, Release } ClickType;
+
typedef enum {
BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
/* [HGM] the order here is crucial for Crazyhouse & Shogi: */
/* only the first N pieces can go into the holdings, and */
/* promotions in those variants shift P-W to U-S */
- WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
- WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
+ WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
+ WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
- WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
+ WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
+ WhiteButterfly, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf,
+ WhiteFlying, WhiteDuck, WhiteAxe, WhiteHat, WhiteGnu, WhiteCub,
+ WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
+ WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
+ WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
+ WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop,
+ WhiteWheel, WhitePKnight, WhiteWizard, WhiteCopper, WhiteIron, WhiteViking,
+ WhiteFlag, WhiteAmazon, WhiteWheer, WhiteShield, WhiteShierd,
+ WhiteKing,
BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
- BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
+ BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
- BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
- EmptySquare,
+ BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
+ BlackButterfly, BlackZebra, BlackCamel, BlackTower, BlackWolf,
+ BlackFlying, BlackDuck, BlackAxe, BlackHat, BlackGnu, BlackCub,
+ BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
+ BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
+ BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
+ BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop,
+ BlackWheel, BlackPKnight, BlackWizard, BlackCopper, BlackIron, BlackViking,
+ BlackFlag, BlackAmazon, BlackWheer, BlackShield, BlackShierd,
+ BlackKing,
+ EmptySquare, DarkSquare,
+ NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
} ChessSquare;
/* [HGM] some macros that can be used as prefixes to convert piece types */
#define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
#define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
-#define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
-#define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
+#define PROMO (int)WhiteDragon - (int)WhiteRook + (int)
+#define PROMOTED(X) (promoPartner[X])
+#define DEMOTED(X) (promoPartner[X])
#define SHOGI (int)EmptySquare + (int)
+#define CHUPROMOTED(X) (promoPartner[X])
+#define CHUDEMOTED(X) (promoPartner[X])
+#define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
+#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
-typedef ChessSquare Board[BOARD_SIZE][BOARD_SIZE];
+typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
typedef enum {
- WhiteKingSideCastle = 1, WhiteQueenSideCastle,
+ EndOfFile = 0,
+ WhiteKingSideCastle, WhiteQueenSideCastle,
WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
- WhiteHSideCastleFR, WhiteASideCastleFR,
+ WhiteHSideCastleFR, WhiteASideCastleFR,
BlackKingSideCastle, BlackQueenSideCastle,
BlackKingSideCastleWild, BlackQueenSideCastleWild,
- BlackHSideCastleFR, BlackASideCastleFR,
- WhitePromotionKnight, WhitePromotionBishop,
- WhitePromotionRook, WhitePromotionQueen, WhitePromotionKing,
- WhitePromotionChancellor, WhitePromotionArchbishop, WhitePromotionCentaur,
- BlackPromotionKnight, BlackPromotionBishop,
- BlackPromotionRook, BlackPromotionQueen, BlackPromotionKing,
- BlackPromotionChancellor, BlackPromotionArchbishop, BlackPromotionCentaur,
+ BlackHSideCastleFR, BlackASideCastleFR,
+ WhitePromotion, WhiteNonPromotion,
+ BlackPromotion, BlackNonPromotion,
WhiteCapturesEnPassant, BlackCapturesEnPassant,
- WhiteDrop, BlackDrop,
+ WhiteDrop, BlackDrop, FirstLeg,
NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
- GNUChessGame, XBoardGame, MoveNumberOne,
+ GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
} ChessMove;
} ColorClass;
typedef enum {
- SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
+ SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
} SoundClass;
Variant35, /* Temporary name for possible future ICC wild 35 */
Variant36, /* Temporary name for possible future ICC wild 36 */
VariantShogi, /* [HGM] added variants */
- VariantXiangqi,
+ VariantChu,
VariantCourier,
VariantGothic,
VariantCapablanca,
VariantKnightmate,
- VariantFairy,
+ VariantFairy,
VariantCylinder,
VariantFalcon,
VariantCapaRandom,
VariantSuper,
VariantGreat,
VariantTwilight,
+ VariantMakruk,
+ VariantSChess,
+ VariantGrand,
+ VariantSpartan,
+ VariantXiangqi,
+ VariantASEAN,
+ VariantLion,
+ VariantChuChess,
VariantUnknown /* Catchall for other unknown variants */
} VariantClass;
"wild35", \
"wild36", \
"shogi", \
- "xiangqi", \
+ "chu", \
"courier", \
"gothic", \
"capablanca", \
"super",\
"great",\
"twilight",\
+ "makruk",\
+ "seirawan",\
+ "grand",\
+ "spartan",\
+ "xiangqi", \
+ "asean",\
+ "lion",\
+ "elven",\
"unknown" \
}
+#define ENGINES 2
+
typedef struct {
+ char *language;
#if !defined(_amigados)
char *whitePieceColor;
char *blackPieceColor;
char *jailSquareColor;
char *highlightSquareColor;
char *premoveHighlightColor;
+ char *dialogColor;
+ char *buttonColor;
#else
int whitePieceColor;
int blackPieceColor;
int premoveHighlightColor;
#endif
int movesPerSession;
- int timeIncrement;
- char *initString;
- char *secondInitString;
- char *firstComputerString;
- char *secondComputerString;
- char *firstChessProgram;
- char *secondChessProgram;
- char *firstDirectory;
- char *secondDirectory;
+ float timeIncrement;
+ char *engInitString[ENGINES];
+ char *computerString[ENGINES];
+ char *chessProgram[ENGINES];
+ char *directory[ENGINES];
+ char *pgnName[ENGINES];
Boolean firstPlaysBlack;
Boolean noChessProgram;
- char *firstHost;
- char *secondHost;
- char *bitmapDirectory;
+ char *positionDir;
+ char *host[ENGINES];
+ char *themeNames;
+ char *pieceDirectory;
+ char *border;
+ char *soundDirectory;
char *remoteShell;
char *remoteUser;
float timeDelay;
char *timeControl;
+ Boolean trueColors;
Boolean icsActive;
+ Boolean autoBox;
char *icsHost;
char *icsPort;
char *icsCommPort; /* if set, use serial port instead of tcp host/port */
char *icsHelper;
Boolean icsInputBox;
Boolean useTelnet;
+ Boolean seekGraph;
+ Boolean autoRefresh;
char *telnetProgram;
char *gateway;
char *loadGameFile;
int loadGameIndex; /* game # within file */
char *saveGameFile;
+ char *autoInstall;
Boolean autoSaveGames;
+ Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
char *loadPositionFile;
int loadPositionIndex; /* position # within file */
char *savePositionFile;
+ Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
Boolean matchMode;
int matchGames;
+ Boolean epd;
Boolean monoMode;
Boolean debugMode;
Boolean clockMode;
char *boardSize;
+ char *logoDir;
+ int logoSize;
Boolean Iconic;
char *searchTime;
int searchDepth;
char *clockFont;
char *messageFont; /* WinBoard only */
char *coordFont;
- char *font; /* xboard only: all other fonts */
- char *tagsFont; /* WinBoard only */
- char *commentFont; /* WinBoard only */
- char *icsFont; /* WinBoard only */
+ char *font; /* xboard only */
+ char *tagsFont;
+ char *commentFont;
+ char *historyFont;
+ char *gameListFont;
+ char *icsFont;
Boolean ringBellAfterMoves;
Boolean autoCallFlag;
Boolean flipView;
Boolean autoFlipView;
char *cmailGameName; /* xboard only */
+ Boolean headers;
Boolean alwaysPromoteToQueen;
Boolean oldSaveStyle;
+ Boolean oneClick;
Boolean quietPlay;
Boolean showThinking;
Boolean ponderNextMove;
Boolean periodicUpdates;
Boolean autoObserve;
+ Boolean autoCreateLogon;
Boolean autoComment;
Boolean getMoveList;
Boolean testLegality;
- int borderXoffset; /* xboard only */
- int borderYoffset; /* xboard only */
+ Boolean topLevel; /* xboard, top-level auxiliary windows */
Boolean titleInWindow; /* xboard only */
Boolean localLineEditing; /* WinBoard only */
Boolean zippyTalk;
Boolean zippyPlay;
int flashCount; /* Number of times to flash (xboard only) */
int flashRate; /* Flashes per second (xboard only) */
- char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */
int msLoginDelay; /* Delay per character (in msec) while sending
ICS logon script (xboard only) */
Boolean colorize; /* If True, use the following colors to color text */
/* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
- char *colorShout;
+ char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
char *colorSShout;
char *colorChannel1;
char *colorChannel;
char *colorSeek;
char *colorNormal;
char *soundProgram; /* sound-playing program */
- char *soundShout;
+ char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
char *soundSShout;
char *soundChannel1;
char *soundChannel;
char *soundChallenge;
char *soundRequest;
char *soundSeek;
- char *soundMove;
+ char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
+ char *soundBell;
+ char *soundRoar;
+ char *soundIcsAlarm;
char *soundIcsWin;
char *soundIcsLoss;
char *soundIcsDraw;
char *soundIcsUnfinished;
- char *soundIcsAlarm;
- Boolean reuseFirst;
- Boolean reuseSecond;
+ Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
+ Boolean reuse[ENGINES];
Boolean animateDragging; /* If True, animate mouse dragging of pieces */
Boolean animate; /* If True, animate non-mouse moves */
int animSpeed; /* Delay in milliseconds between animation frames */
Boolean highlightLastMove;
Boolean highlightDragging;
Boolean blindfold; /* if true, no pieces are drawn */
- Boolean premove; /* true if premove feature enabled */
- Boolean premoveWhite; /* true if premoving White first move */
- char *premoveWhiteText; /* text of White premove 1 */
- Boolean premoveBlack; /* true if premoving Black first move */
- char *premoveBlackText; /* text of Black premove 1 */
- Boolean icsAlarm; /* true if sounding alarm at a certain time */
+ Boolean premove; /* true if premove feature enabled */
+ Boolean premoveWhite; /* true if premoving White first move */
+ char *premoveWhiteText; /* text of White premove 1 */
+ Boolean premoveBlack; /* true if premoving Black first move */
+ char *premoveBlackText; /* text of Black premove 1 */
+ Boolean icsAlarm; /* true if sounding alarm at a certain time */
int icsAlarmTime; /* time to sound alarm, in milliseconds */
Boolean autoRaiseBoard;
int fontSizeTolerance; /* xboard only */
char *initialMode;
char *variant;
- int firstProtocolVersion;
- int secondProtocolVersion;
+ char *chatBoxes;
+ int protocolVersion[ENGINES];
Boolean showButtonBar;
- Boolean icsEngineAnalyze;
+ Boolean icsEngineAnalyze;
+ Boolean variations; /* [HGM] enable variation-tree walking */
+ Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
/* [AS] New properties (down to the "ZIPPY" part) */
- Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */
- Boolean secondScoreIsAbsolute; /* If true, engine score is always from white side */
+ Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
+ Boolean useBitmaps;
+ Boolean useFont;
+ Boolean useBorder;
char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
int liteBackTextureMode;
int darkBackTextureMode;
char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
char * fontToPieceTable; /* Map to translate font character to chess pieces */
+ char * inscriptions; /* text (kanji) to write on top of a piece */
int fontBackColorWhite;
int fontForeColorWhite;
int fontBackColorBlack;
int evalHistColorWhite;
int evalHistColorBlack;
Boolean highlightMoveWithArrow;
+ Boolean tourney;
+ char * tourneyOptions;
int highlightArrowColor;
Boolean useStickyWindows;
+ Boolean bgObserve; /* [HGM] bughouse */
+ Boolean dualBoard; /* [HGM] dual */
+ Boolean viewer;
+ char * viewerOptions;
int adjudicateDrawMoves;
Boolean autoDisplayComment;
Boolean autoDisplayTags;
- Boolean firstIsUCI;
- Boolean secondIsUCI;
- Boolean firstHasOwnBookUCI;
- Boolean secondHasOwnBookUCI;
+ Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
+ Boolean isUCI[ENGINES];
+ Boolean hasOwnBookUCI[ENGINES];
+ char * adapterCommand;
+ char * ucciAdapter;
char * polyglotDir;
Boolean usePolyglotBook;
+ Boolean defNoBook;
char * polyglotBook;
+ int bookDepth;
+ int bookStrength;
int defaultHashSize;
int defaultCacheSizeEGTB;
char * defaultPathEGTB;
+ int defaultMatchGames;
/* [HGM] Board size */
int NrFiles;
int NrRanks;
+ int rankOffset;
int holdingsSize;
int matchPause;
char * pieceToCharTable;
+ char * pieceNickNames;
+ char * colorNickNames;
Boolean allWhite;
Boolean upsideDown;
Boolean alphaRank;
int zippyShortGame; /* [HGM] aborter */
#endif
Boolean lowTimeWarning; /* [HGM] low time */
+ Boolean quitNext;
char *lowTimeWarningColor;
+ char *serverFileName;
char *serverMovesName;
+ char *finger;
Boolean suppressLoadMoves;
int serverPause;
- int firstTimeOdds;
- int secondTimeOdds;
+ int timeOdds[ENGINES];
+ int drawDepth[ENGINES];
int timeOddsMode;
- int firstAccumulateTC;
- int secondAccumulateTC;
- int firstNPS;
- int secondNPS;
+ int accumulateTC[ENGINES];
+ int NPS[ENGINES];
Boolean autoKibitz;
int engineComments;
+ int eloThreshold1; /* [HGM] select */
+ int eloThreshold2;
+ int dateThreshold;
+ int searchMode;
+ int stretch;
+ int minPieces;
+ int maxPieces;
+ Boolean ignoreColors;
+ Boolean findMirror;
char *userName;
int rewindIndex; /* [HGM] autoinc */
int sameColorGames; /* [HGM] alternate */
int smpCores; /* [HGM] SMP */
char *egtFormats;
int niceEngines; /* [HGM] nice */
- char *firstLogo; /* [HGM] logo */
- char *secondLogo;
+ char *logo[ENGINES];/* [HGM] logo */
+ char *pairingEngine;/* [HGM] pairing */
Boolean autoLogo;
+ Boolean fixedSize;
Boolean noGUI; /* [HGM] fast: suppress all display updates */
- char *firstOptions; /* [HGM] options */
- char *secondOptions;
- char *fenOverride1;
- char *fenOverride2;
+ char *engOptions[ENGINES]; /* [HGM] options */
+ char *fenOverride[ENGINES];
+ char *features[ENGINES];
+ char *featureDefaults;
+ char *sysOpen;
+ Boolean keepAlive; /* [HGM] alive */
+ Boolean forceIllegal;/*[HGM] illegal */
+ Boolean noJoin; /* [HGM] join */
+ char *wrapContSeq; /* continuation sequence when xboard wraps text */
+ Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
+ Boolean pasteSelection; /* paste X selection instead of clipboard */
+ int nrVariations; /* [HGM] multivar */
+ int zoom; /* [HGM] evalGraph */
+ int evalThreshold; /* [HGM] evalGraph */
+ Boolean dropMenu; /* [HGM] pv */
+ Boolean markers; /* [HGM] markers */
+ Boolean autoCopyPV;
+ Boolean pieceMenu;
+ Boolean sweepSelect;
+ Boolean monoMouse;
+ Boolean whitePOV;
+ Boolean scoreWhite;
+ Boolean pvSAN[ENGINES];
+
+ int recentEngines;
+ char *recentEngineList;
+ char *tourneyFile;
+ char *defName;
+ char *processes;
+ char *results;
+ char *participants;
+ char *afterGame;
+ char *afterTourney;
+ int tourneyType;
+ int tourneyCycles;
+ int seedBase;
+ Boolean roundSync;
+ Boolean cycleSync;
+ Boolean numberTag;
} AppData, *AppDataPtr;
-/* [AS] PGN tags (for showing in the game list) */
+/* PGN tags (for showing in the game list) */
+#define LPUSERGLT_SIZE 64
+
#define GLT_EVENT 'e'
#define GLT_SITE 's'
#define GLT_DATE 'd'
#define GLT_TIME_CONTROL 't'
#define GLT_VARIANT 'v'
#define GLT_OUT_OF_BOOK 'a'
+#define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
#define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
-#define GLT_ALL_TAGS "esdoprwbtva"
+#define GLT_ALL_TAGS "esdoprwbtvac"
#define PGN_OUT_OF_BOOK "Annotator"
int whiteRating; /* -1 if unknown */
int blackRating; /* -1 if unknown */
VariantClass variant;
+ char *variantName;
char *outOfBook; /* [AS] Move and score when engine went out of book */
int boardWidth; /* [HGM] adjustable board size */
int boardHeight;
int holdingsWidth; /* number of files left and right of board, 0 or 2 */
} GameInfo;
+/* [AS] Search stats from chessprogram, for the played move */
+// [HGM] moved here from backend.h because it occurs in declarations of front-end functions
+typedef struct {
+ int score; /* Centipawns */
+ int depth; /* Plies */
+ int time; /* Milliseconds */
+} ChessProgramStats_Move;
+
+/* [AS] Layout management */
+typedef struct {
+ Boolean visible;
+ int x;
+ int y;
+ int width;
+ int height;
+} WindowPlacement;
+
+extern WindowPlacement wpEngineOutput;
+extern WindowPlacement wpEvalGraph;
+extern WindowPlacement wpMoveHistory;
+extern WindowPlacement wpGameList;
+extern WindowPlacement wpTags;
+extern WindowPlacement wpTextMenu;
+
+#define MAXENGINES 2000
+
+// [HGM] chat
+#define MAX_CHAT 5
+extern int chatCount;
+extern char chatPartner[MAX_CHAT][MSG_SIZ];
+
+// Some prototypes of routines so general they should be available everywhere
+/* If status == 0, we are exiting with a benign message, not an error */
+void DisplayFatalError P((String message, int error, int status));
+void DisplayError P((String message, int error));
+
+// [HGM] generally useful macros; there are way too many memory leaks...
+#define FREE(x) if(x) free(x)
+#define ASSIGN(x, y) if(x) free(x); x = strdup(y)
+
+// [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
+// in due time we would have to make the actual substitutions all through the source
+
+#define firstInitString engInitString[0]
+#define secondInitString engInitString[1]
+#define firstComputerString computerString[0]
+#define secondComputerString computerString[1]
+#define firstChessProgram chessProgram[0]
+#define secondChessProgram chessProgram[1]
+#define firstDirectory directory[0]
+#define secondDirectory directory[1]
+#define firstProtocolVersion protocolVersion[0]
+#define secondProtocolVersion protocolVersion[1]
+#define firstScoreIsAbsolute scoreIsAbsolute[0]
+#define secondScoreIsAbsolute scoreIsAbsolute[1]
+#define firstHasOwnBookUCI hasOwnBookUCI[0]
+#define secondHasOwnBookUCI hasOwnBookUCI[1]
+#define firstTimeOdds timeOdds[0]
+#define secondTimeOdds timeOdds[1]
+#define firstAccumulateTC accumulateTC[0]
+#define secondAccumulateTC accumulateTC[1]
+#define firstHost host[0]
+#define secondHost host[1]
+#define reuseFirst reuse[0]
+#define reuseSecond reuse[1]
+#define firstIsUCI isUCI[0]
+#define secondIsUCI isUCI[1]
+#define firstNPS NPS[0]
+#define secondNPS NPS[1]
+#define firstLogo logo[0]
+#define secondLogo logo[1]
+#define fenOverride1 fenOverride[0]
+#define fenOverride2 fenOverride[1]
+#define firstOptions engOptions[0]
+#define secondOptions engOptions[1]
#endif
-