outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_RANKS 11 /* [HGM] for in declarations */
+#define BOARD_RANKS 17 /* [HGM] for in declarations */
#define BOARD_FILES 16 /* [HGM] for in declarations */
#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
int zippyShortGame; /* [HGM] aborter */
#endif
Boolean lowTimeWarning; /* [HGM] low time */
+ Boolean quitNext;
char *lowTimeWarningColor;
char *serverFileName;
char *serverMovesName;
+ char *finger;
Boolean suppressLoadMoves;
int serverPause;
int timeOdds[ENGINES];