Boolean flipView;
Boolean autoFlipView;
char *cmailGameName; /* xboard only */
+ Boolean moveTime;
Boolean headers;
Boolean alwaysPromoteToQueen;
Boolean oldSaveStyle;
Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
+ Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */
Boolean useBitmaps;
Boolean useFont;
Boolean useBorder;