int evalThreshold; /* [HGM] evalGraph */
Boolean dropMenu; /* [HGM] pv */
Boolean markers; /* [HGM] markers */
+ Boolean autoCopyPV;
Boolean pieceMenu;
Boolean sweepSelect;
Boolean whitePOV;
int seedBase;
Boolean roundSync;
Boolean cycleSync;
+ Boolean numberTag;
} AppData, *AppDataPtr;
/* PGN tags (for showing in the game list) */