Boolean keepAlive; /* [HGM] alive */
Boolean forceIllegal;/*[HGM] illegal */
Boolean noJoin; /* [HGM] join */
+ char *wrapContSeq; /* continuation sequence when xboard wraps text */
+ Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
} AppData, *AppDataPtr;
/* [AS] PGN tags (for showing in the game list) */