char *soundIcsLoss;
char *soundIcsDraw;
char *soundIcsUnfinished;
+ Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
Boolean reuseFirst;
Boolean reuseSecond;
Boolean animateDragging; /* If True, animate mouse dragging of pieces */
int secondProtocolVersion;
Boolean showButtonBar;
Boolean icsEngineAnalyze;
+ Boolean variations; /* [HGM] enable variation-tree walking */
/* [AS] New properties (down to the "ZIPPY" part) */
Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */