char *firstHost;
char *secondHost;
char *bitmapDirectory;
+ char *soundDirectory;
char *remoteShell;
char *remoteUser;
float timeDelay;
int nrVariations; /* [HGM] multivar */
Boolean dropMenu; /* [HGM] pv */
Boolean markers; /* [HGM] markers */
+ Boolean pieceMenu;
+ Boolean sweepSelect;
} AppData, *AppDataPtr;
/* PGN tags (for showing in the game list) */