#define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
#define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
#define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
+#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
#define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
#define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */
#define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
+#define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
+#define VIRGIN_B 2
#define DROP_RANK -3
#define MAX_MOVES 1000
#define MSG_SIZ 512
char *jailSquareColor;
char *highlightSquareColor;
char *premoveHighlightColor;
+ char *dialogColor;
+ char *buttonColor;
#else
int whitePieceColor;
int blackPieceColor;
Boolean debugMode;
Boolean clockMode;
char *boardSize;
+ char *logoDir;
+ int logoSize;
Boolean Iconic;
char *searchTime;
int searchDepth;
Boolean autoComment;
Boolean getMoveList;
Boolean testLegality;
- int borderXoffset; /* xboard only */
- int borderYoffset; /* xboard only */
+ Boolean topLevel; /* xboard, top-level auxiliary windows */
Boolean titleInWindow; /* xboard only */
Boolean localLineEditing; /* WinBoard only */
Boolean zippyTalk;
Boolean lowTimeWarning; /* [HGM] low time */
char *lowTimeWarningColor;
+ char *serverFileName;
char *serverMovesName;
Boolean suppressLoadMoves;
int serverPause;
char *fenOverride[ENGINES];
char *features[ENGINES];
char *featureDefaults;
+ char *sysOpen;
Boolean keepAlive; /* [HGM] alive */
Boolean forceIllegal;/*[HGM] illegal */
Boolean noJoin; /* [HGM] join */
int evalThreshold; /* [HGM] evalGraph */
Boolean dropMenu; /* [HGM] pv */
Boolean markers; /* [HGM] markers */
+ Boolean autoCopyPV;
Boolean pieceMenu;
Boolean sweepSelect;
Boolean whitePOV;
Boolean scoreWhite;
Boolean pvSAN[ENGINES];
+ int recentEngines;
+ char *recentEngineList;
char *tourneyFile;
char *defName;
char *processes;
int seedBase;
Boolean roundSync;
Boolean cycleSync;
+ Boolean numberTag;
} AppData, *AppDataPtr;
/* PGN tags (for showing in the game list) */