Boolean lowTimeWarning; /* [HGM] low time */
char *lowTimeWarningColor;
+ char *serverFileName;
char *serverMovesName;
Boolean suppressLoadMoves;
int serverPause;
char *fenOverride[ENGINES];
char *features[ENGINES];
char *featureDefaults;
+ char *sysOpen;
Boolean keepAlive; /* [HGM] alive */
Boolean forceIllegal;/*[HGM] illegal */
Boolean noJoin; /* [HGM] join */
int evalThreshold; /* [HGM] evalGraph */
Boolean dropMenu; /* [HGM] pv */
Boolean markers; /* [HGM] markers */
+ Boolean autoCopyPV;
Boolean pieceMenu;
Boolean sweepSelect;
Boolean whitePOV;
int seedBase;
Boolean roundSync;
Boolean cycleSync;
+ Boolean numberTag;
} AppData, *AppDataPtr;
/* PGN tags (for showing in the game list) */