#define SHOGI (int)EmptySquare + (int)
#define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
#define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
+#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
} ColorClass;
typedef enum {
- SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
+ SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
} SoundClass;
char *soundSeek;
char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
char *soundBell;
+ char *soundRoar;
char *soundIcsAlarm;
char *soundIcsWin;
char *soundIcsLoss;