#define FIRST_HOST "localhost"
#define SECOND_HOST "localhost"
#define TELNET_PROGRAM "telnet"
+#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */
#define MATCH_MODE "False"
#define INIT_STRING "new\nrandom\n"
#define WHITE_STRING "white\ngo\n"
VariantJanus,
VariantSuper,
VariantGreat,
+ VariantTwilight,
VariantUnknown /* Catchall for other unknown variants */
} VariantClass;
"janus",\
"super",\
"great",\
+ "twilight",\
"unknown" \
}
char *zippyVariants;
int zippyMaxGames;
int zippyReplayTimeout; /*seconds*/
+ int zippyShortGame; /* [HGM] aborter */
#endif
+ Boolean lowTimeWarning; /* [HGM] low time */
+ char *lowTimeWarningColor;
char *serverMovesName;
Boolean suppressLoadMoves;
Boolean noGUI; /* [HGM] fast: suppress all display updates */
char *firstOptions; /* [HGM] options */
char *secondOptions;
+ char *fenOverride1;
+ char *fenOverride2;
} AppData, *AppDataPtr;
/* [AS] PGN tags (for showing in the game list) */