#define FIRST_HOST "localhost"
#define SECOND_HOST "localhost"
#define TELNET_PROGRAM "telnet"
+#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */
#define MATCH_MODE "False"
#define INIT_STRING "new\nrandom\n"
#define WHITE_STRING "white\ngo\n"
int zippyReplayTimeout; /*seconds*/
int zippyShortGame; /* [HGM] aborter */
#endif
+ Boolean lowTimeWarning; /* [HGM] low time */
+ char *lowTimeWarningColor;
char *serverMovesName;
Boolean suppressLoadMoves;