{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle") },
{ 0, LR, 175, NULL, NULL, NULL, NULL, Label, N_("Tourney participants:") },
{ 0, SAME_ROW|RR, 175, NULL, NULL, NULL, NULL, Label, N_("Select Engine:") },
-{ 150, T_VSCRL | T_FILL | T_WRAP,
+{ 200, T_VSCRL | T_FILL | T_WRAP,
175, NULL, (void*) &engineName, NULL, NULL, TextBox, "" },
-{ 150, SAME_ROW|RR,
+{ 200, SAME_ROW|RR,
175, NULL, (void*) engineMnemonic, (char*) &AddToTourney, NULL, ListBox, "" },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Break, "" }, // to decouple alignment above and below boxes
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" }, // to decouple alignment above and below boxes
//{ 0, COMBO_CALLBACK | NO_GETTEXT,
// 0, NULL, (void*) &AddToTourney, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") },
{ 0, 0, 10, NULL, (void*) &appData.tourneyType, "", NULL, Spin, N_("Tourney type (0 = round-robin, 1 = gauntlet):") },
{ VariantChu, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("chu shogi (12x12)")},
//{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
// optional buttons for engine-defined variants
+{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" },
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Skip, ""},
+{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
+{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Skip, NULL },
{
static int start;
int i, last;
- char buf[MSG_SIZ];
ranksTmp = filesTmp = sizeTmp = -1; // prefer defaults over actual settings
if(appData.noChessProgram) sprintf(warning, _("Only bughouse is not available in viewer mode.")); else
sprintf(warning, _("All variants not supported by the first engine\n(currently %s) are disabled."), first.tidy);
- if(!start) while(variantDescriptors[start].type != Skip) start++; // locate first spare
+ if(!start) {
+ while(variantDescriptors[start].type != EndMark) start++; // locate spares
+ start += 2; // conditional EndMark and Break
+ }
last = -1;
for(i=0; variantDescriptors[start+i].type != EndMark; i++) { // create buttons for engine-defined variants
char *v = EngineDefinedVariant(&first, i);
variantDescriptors[start+last+1].type = Button;
variantDescriptors[start+last+1].value = Skip;
}
- safeStrCpy(buf, engineVariant, MSG_SIZ); *engineVariant = NULLCHAR; // yeghh...
+ variantDescriptors[start-2].type = (last < 0 ? EndMark : Skip);
+ variantDescriptors[start-1].type = (last < 6 ? Skip : Break);
+ safeStrCpy(engineVariant+100, engineVariant, 100); *engineVariant = NULLCHAR; // yeghh...
GenericPopUp(variantDescriptors, _("New Variant"), TransientDlg, BoardWindow, MODAL, 0);
- safeStrCpy(engineVariant, buf, MSG_SIZ); // must temporarily clear to avoid enabling all variant buttons
+ safeStrCpy(engineVariant, engineVariant+100, MSG_SIZ); // must temporarily clear to avoid enabling all variant buttons
}
//------------------------------------------- Common Engine Options -------------------------------------
{
GLT_ParseList();
appData.gameListTags = strdup(lpUserGLT);
+ GameListUpdate();
return 1;
}
{
void *whiteLogo = first.programLogo, *blackLogo = second.programLogo;
if(appData.autoLogo) {
-
+ if(appData.noChessProgram) whiteLogo = blackLogo = NULL;
+ if(appData.icsActive) whiteLogo = blackLogo = second.programLogo;
switch(gameMode) { // pick logos based on game mode
case IcsObserving:
whiteLogo = second.programLogo; // ICS logo