int values[MAX_OPTIONS];
ChessProgramState *currentCps;
-ButtonCallback *comboCallback;
//----------------------------Generic dialog --------------------------------------------
//---------------------------------------------- Update dialog controls ------------------------------------
+int
+SetCurrentComboSelection (Option *opt)
+{
+ int j;
+ if(!opt->textValue) opt->value = *(int*)opt->target; /* numeric */else {
+ for(j=0; opt->choice[j]; j++) // look up actual value in list of possible values, to get selection nr
+ if(*(char**)opt->target && !strcmp(*(char**)opt->target, ((char**)opt->textValue)[j])) break;
+ opt->value = j + (opt->choice[j] == NULL);
+ }
+ return opt->value;
+}
+
void
GenericUpdate (Option *opts, int selected)
{
SetWidgetState(&opts[i], *(Boolean*) opts[i].target);
break;
case ComboBox:
- for(j=0; opts[i].choice[j]; j++)
- if(*(char**)opts[i].target && !strcmp(*(char**)opts[i].target, opts[i].choice[j])) break;
- values[i] = opts[i].value = j + (opts[i].choice[j] == NULL);
- // TODO: actually display this
+ if(opts[i].min & COMBO_CALLBACK) break;
+ SetCurrentComboSelection(opts+i);
+ // TODO: actually display this (but it is never used that way...)
break;
case EndMark:
return;
default:
printf("GenericUpdate: unexpected case in switch.\n");
+ case ListBox:
case Button:
case SaveButton:
case Label:
}
break;
case ComboBox:
- val = ((char**)opts[i].choice)[values[i]];
+ if(opts[i].min & COMBO_CALLBACK) break;
+ if(!opts[i].textValue) { *(int*)opts[i].target == opts[i].value; break; } // numeric
+ val = ((char**)opts[i].textValue)[values[i]];
if(currentCps) {
if(opts[i].value == values[i]) break; // not changed
opts[i].value = values[i];
- snprintf(buf, MSG_SIZ, "option %s=%s\n", opts[i].name,
- ((char**)opts[i].textValue)[values[i]]);
+ snprintf(buf, MSG_SIZ, "option %s=%s\n", opts[i].name, opts[i].choice[values[i]]);
SendToProgram(buf, currentCps);
} else if(val && (*(char**) opts[i].target == NULL || strcmp(*(char**) opts[i].target, val))) {
if(*(char**) opts[i].target) free(*(char**) opts[i].target);
break;
default:
printf("GenericReadout: unexpected case in switch.\n");
+ case ListBox:
case Button:
case SaveButton:
case Label:
{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file:") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle tourney with multiple XBoards)") },
-{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, N_("Tourney participants:") },
+{ 150, T_VSCRL | T_FILL | T_WRAP,
+ 0, NULL, (void*) &engineName, "", NULL, TextBox, N_("Tourney participants:") },
{ 0, COMBO_CALLBACK | NO_GETTEXT,
- 0, NULL, (void*) &engineChoice, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") },
+ 0, NULL, (void*) &AddToTourney, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") },
{ 0, 0, 10, NULL, (void*) &appData.tourneyType, "", NULL, Spin, N_("Tourney type (0 = round-robin, 1 = gauntlet):") },
{ 0, 1, 1000000000, NULL, (void*) &appData.tourneyCycles, "", NULL, Spin, N_("Number of tourney cycles (or Swiss rounds):") },
{ 0, 1, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, N_("Default Number of Games in Match (or Pairing):") },
{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, N_("Rewind Index after this many Games (0 = never):") },
{ 0, 0, 0, NULL, (void*) &appData.defNoBook, "", NULL, CheckBox, N_("Disable own engine books by default") },
{ 0, 0, 0, NULL, (void*) &ReplaceParticipant, NULL, NULL, Button, N_("Replace Engine") },
-{ 0, 1, 0, NULL, (void*) &UpgradeParticipant, NULL, NULL, Button, N_("Upgrade Engine") },
-{ 0, 1, 0, NULL, (void*) &CloneTourney, NULL, NULL, Button, N_("Clone Tourney") },
-{ 0, 1, 0, NULL, (void*) &MatchOK, "", NULL, EndMark , "" }
+{ 0, SAME_ROW, 0, NULL, (void*) &UpgradeParticipant, NULL, NULL, Button, N_("Upgrade Engine") },
+{ 0, SAME_ROW, 0, NULL, (void*) &CloneTourney, NULL, NULL, Button, N_("Clone Tourney") },
+{ 0, SAME_ROW, 0, NULL, (void*) &MatchOK, "", NULL, EndMark , "" }
};
static void
static void
AddToTourney (int n)
{
- GenericReadout(matchOptions, 4); // selected engine
- AddLine(&matchOptions[3], engineChoice);
+ AddLine(&matchOptions[3], engineMnemonic[values[4]+1]);
}
void
MatchOptionsProc ()
{
NamesToList(firstChessProgramNames, engineList, engineMnemonic, "all");
- comboCallback = &AddToTourney;
matchOptions[5].min = -(appData.pairingEngine[0] != NULLCHAR); // with pairing engine, allow Swiss
ASSIGN(tfName, appData.tourneyFile[0] ? appData.tourneyFile : MakeName(appData.defName));
ASSIGN(engineName, appData.participants);
- GenericPopUp(matchOptions, _("Match Options"), TransientDlg);
+ GenericPopUp(matchOptions, _("Match Options"), TransientDlg, BoardWindow, MODAL);
}
// ------------------------------------------- General Options --------------------------------------------------
{ 0, 0, 0, NULL, (void*) &appData.markers, "", NULL, CheckBox, N_("Show Target Squares") },
{ 0, 0, 0, NULL, (void*) &appData.useStickyWindows, "", NULL, CheckBox, N_("Sticky Windows") },
{ 0, 0, 0, NULL, (void*) &appData.testLegality, "", NULL, CheckBox, N_("Test Legality") },
-{ 0, 0, 10, NULL, (void*) &appData.flashCount, "", NULL, Spin, N_("Flash Moves (0 = no flashing):") },
-{ 0, 1, 10, NULL, (void*) &appData.flashRate, "", NULL, Spin, N_("Flash Rate (high = fast):") },
-{ 0, 5, 100,NULL, (void*) &appData.animSpeed, "", NULL, Spin, N_("Animation Speed (high = slow):") },
-{ 0, 1, 5, NULL, (void*) &appData.zoom, "", NULL, Spin, N_("Zoom factor in Evaluation Graph:") },
+{ 0, 0,10, NULL, (void*) &appData.flashCount, "", NULL, Spin, N_("Flash Moves (0 = no flashing):") },
+{ 0, 1,10, NULL, (void*) &appData.flashRate, "", NULL, Spin, N_("Flash Rate (high = fast):") },
+{ 0, 5,100, NULL, (void*) &appData.animSpeed, "", NULL, Spin, N_("Animation Speed (high = slow):") },
+{ 0, 1,5, NULL, (void*) &appData.zoom, "", NULL, Spin, N_("Zoom factor in Evaluation Graph:") },
{ 0, 0, 0, NULL, (void*) &GeneralOptionsOK, "", NULL, EndMark , "" }
};
{
oldPonder = appData.ponderNextMove;
oldShow = appData.showCoords; oldBlind = appData.blindfold;
- GenericPopUp(generalOptions, _("General Options"), TransientDlg);
+ GenericPopUp(generalOptions, _("General Options"), TransientDlg, BoardWindow, MODAL);
}
//---------------------------------------------- New Variant ------------------------------------------------
static void Pick P((int n));
static Option variantDescriptors[] = {
-{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")},
-{ VariantFairy, 1, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
-{ VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
-{ VariantSChess, 1, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
-{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")},
-{ VariantSuper, 1, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
-{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")},
-{ VariantCrazyhouse, 1, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
-{ VariantKnightmate, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
-{ VariantBughouse, 1, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
-{ VariantBerolina, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina")},
-{ VariantShogi, 1, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
-{ VariantCylinder, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder")},
-{ VariantXiangqi, 1, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
-{ VariantShatranj, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
-{ VariantCourier, 1, 135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
-{ VariantMakruk, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
-{ VariantGreat, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
-{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
-{ VariantFalcon, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
-{ VariantTwoKings, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
-{ VariantCapablanca, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
-{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
-{ VariantGothic, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
-{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
-{ VariantJanus, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
-{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
-{ VariantCapaRandom, 1, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
-{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
-{ VariantGrand, 1, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
-{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
+{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")},
+{ VariantFairy, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
+{ VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
+{ VariantSChess, SAME_ROW, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
+{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")},
+{ VariantSuper, SAME_ROW, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
+{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")},
+{ VariantCrazyhouse,SAME_ROW,135,NULL,(void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
+{ VariantKnightmate, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
+{ VariantBughouse,SAME_ROW,135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
+{ VariantBerolina, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina")},
+{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
+{ VariantCylinder, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder")},
+{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
+{ VariantShatranj, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
+{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
+{ VariantMakruk, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
+{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
+{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
+{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
+{ VariantTwoKings, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
+{ VariantCapablanca,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
+{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
+{ VariantGothic, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
+{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
+{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
+{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
+{ VariantCapaRandom,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
+{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
+{ VariantGrand, SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
+{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
"for -boardSize middling, bulky and\n"
"petite, and substitute king or amazon\n"
"for missing bitmaps. (See manual.)")},
-{ 0, 2, 0, NULL, NULL, "", NULL, EndMark , "" }
+{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
static void
void
NewVariantProc ()
{
- GenericPopUp(variantDescriptors, _("New Variant"), TransientDlg);
+ GenericPopUp(variantDescriptors, _("New Variant"), TransientDlg, BoardWindow, MODAL);
}
//------------------------------------------- Common Engine Options -------------------------------------
}
static Option commonEngineOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") },
+{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") },
{ 0, 0, 1000, NULL, (void*) &appData.smpCores, "", NULL, Spin, N_("Maximum Number of CPUs per Engine:") },
-{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, N_("Polygot Directory:") },
-{ 0, 0, 16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, N_("Hash-Table Size (MB):") },
-{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, N_("Nalimov EGTB Path:") },
+{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, N_("Polygot Directory:") },
+{ 0, 0,16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, N_("Hash-Table Size (MB):") },
+{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, N_("Nalimov EGTB Path:") },
{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, N_("EGTB Cache Size (MB):") },
-{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, N_("Use GUI Book") },
-{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, ".bin", NULL, FileName, N_("Opening-Book Filename:") },
-{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, N_("Book Depth (moves):") },
-{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, N_("Book Variety (0) vs. Strength (100):") },
-{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #1 Has Own Book") },
-{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #2 Has Own Book ") },
-{ 0, 1, 0, NULL, (void*) &CommonOptionsOK, "", NULL, EndMark , "" }
+{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, N_("Use GUI Book") },
+{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, ".bin", NULL, FileName, N_("Opening-Book Filename:") },
+{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, N_("Book Depth (moves):") },
+{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, N_("Book Variety (0) vs. Strength (100):") },
+{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #1 Has Own Book") },
+{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #2 Has Own Book ") },
+{ 0,SAME_ROW,0,NULL, (void*) &CommonOptionsOK, "", NULL, EndMark , "" }
};
void
{
oldCores = appData.smpCores;
oldPonder = appData.ponderNextMove;
- GenericPopUp(commonEngineOptions, _("Common Engine Settings"), TransientDlg);
+ GenericPopUp(commonEngineOptions, _("Common Engine Settings"), TransientDlg, BoardWindow, MODAL);
}
//------------------------------------------ Adjudication Options --------------------------------------
{ 0, 0, 0, NULL, (void*) &appData.testClaims, "", NULL, CheckBox, N_("Verify Engine Result Claims") },
{ 0, 0, 0, NULL, (void*) &appData.materialDraws, "", NULL, CheckBox, N_("Draw if Insufficient Mating Material") },
{ 0, 0, 0, NULL, (void*) &appData.trivialDraws, "", NULL, CheckBox, N_("Adjudicate Trivial Draws (3-Move Delay)") },
-{ 0, 0, 100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") },
+{ 0, 0,100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") },
{ 0, 0, 6, NULL, (void*) &appData.drawRepeats, "", NULL, Spin, N_("N-fold Repeats:") },
-{ 0, 0, 1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, N_("Draw after N Moves Total:") },
-{ 0,-5000, 0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, N_("Win / Loss Threshold:") },
+{ 0, 0,1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, N_("Draw after N Moves Total:") },
+{ 0, -5000,0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, N_("Win / Loss Threshold:") },
{ 0, 0, 0, NULL, (void*) &first.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #1") },
{ 0, 0, 0, NULL, (void*) &second.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #2") },
-{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
+{ 0,SAME_ROW, 0, NULL, NULL, "", NULL, EndMark , "" }
};
void
EngineMenuProc ()
{
- GenericPopUp(adjudicationOptions, _("Adjudicate non-ICS Games"), TransientDlg);
+ GenericPopUp(adjudicationOptions, _("Adjudicate non-ICS Games"), TransientDlg, BoardWindow, MODAL);
}
//--------------------------------------------- ICS Options ---------------------------------------------
{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") },
{ 0, 0, 0, NULL, (void*) &appData.premoveBlack, "", NULL, CheckBox, N_("Premove for Black") },
{ 0, 0, 0, NULL, (void*) &appData.premoveBlackText, "", NULL, TextBox, N_("First Black Move:") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Break, "" },
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" },
{ 0, 0, 0, NULL, (void*) &appData.icsAlarm, "", NULL, CheckBox, N_("Alarm") },
{ 0, 0, 100000000, NULL, (void*) &appData.icsAlarmTime, "", NULL, Spin, N_("Alarm Time (msec):") },
//{ 0, 0, 0, NULL, (void*) &appData.chatBoxes, "", NULL, TextBox, N_("Startup Chat Boxes:") },
void
IcsOptionsProc ()
{
- GenericPopUp(icsOptions, _("ICS Options"), TransientDlg);
+ GenericPopUp(icsOptions, _("ICS Options"), TransientDlg, BoardWindow, MODAL);
}
//-------------------------------------------- Load Game Options ---------------------------------
}
static Option loadOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, N_("Auto-Display Tags") },
-{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, N_("Auto-Display Comment") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") },
-{ 0, -1, 10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, N_("Seconds per Move:") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("\noptions to use in game-viewer mode:") },
-{ 0, 0, 300, NULL, (void*) &appData.viewerOptions, "", NULL, TextBox, "" },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("\nThresholds for position filtering in game list:") },
-{ 0, 0, 5000, NULL, (void*) &appData.eloThreshold1, "", NULL, Spin, N_("Elo of strongest player at least:") },
-{ 0, 0, 5000, NULL, (void*) &appData.eloThreshold2, "", NULL, Spin, N_("Elo of weakest player at least:") },
-{ 0, 0, 5000, NULL, (void*) &appData.dateThreshold, "", NULL, Spin, N_("No games before year:") },
-{ 0, 1, 50, NULL, (void*) &appData.stretch, "", NULL, Spin, N_("Minimum nr consecutive positions:") },
-{ 1, 0, 180, NULL, (void*) &searchMode, (char*) modeNames, modeValues, ComboBox, N_("Search mode:") },
-{ 0, 0, 0, NULL, (void*) &appData.ignoreColors, "", NULL, CheckBox, N_("Also match reversed colors") },
-{ 0, 0, 0, NULL, (void*) &appData.findMirror, "", NULL, CheckBox, N_("Also match left-right flipped position") },
-{ 0, 0, 0, NULL, (void*) &LoadOptionsOK, "", NULL, EndMark , "" }
+{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, N_("Auto-Display Tags") },
+{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, N_("Auto-Display Comment") },
+{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") },
+{ 0, -1,10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, N_("Seconds per Move:") },
+{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("\noptions to use in game-viewer mode:") },
+{ 0, 0,300, NULL, (void*) &appData.viewerOptions, "", NULL, TextBox, "" },
+{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("\nThresholds for position filtering in game list:") },
+{ 0, 0,5000, NULL, (void*) &appData.eloThreshold1, "", NULL, Spin, N_("Elo of strongest player at least:") },
+{ 0, 0,5000, NULL, (void*) &appData.eloThreshold2, "", NULL, Spin, N_("Elo of weakest player at least:") },
+{ 0, 0,5000, NULL, (void*) &appData.dateThreshold, "", NULL, Spin, N_("No games before year:") },
+{ 0, 1,50, NULL, (void*) &appData.stretch, "", NULL, Spin, N_("Minimum nr consecutive positions:") },
+{ 0, 0,205, NULL, (void*) &searchMode, (char*) modeValues, modeNames, ComboBox, N_("Search mode:") },
+{ 0, 0, 0, NULL, (void*) &appData.ignoreColors, "", NULL, CheckBox, N_("Also match reversed colors") },
+{ 0, 0, 0, NULL, (void*) &appData.findMirror, "", NULL, CheckBox, N_("Also match left-right flipped position") },
+{ 0, 0, 0, NULL, (void*) &LoadOptionsOK, "", NULL, EndMark , "" }
};
void
LoadOptionsProc ()
{
ASSIGN(searchMode, modeValues[appData.searchMode-1]);
- GenericPopUp(loadOptions, _("Load Game Options"), TransientDlg);
+ GenericPopUp(loadOptions, _("Load Game Options"), TransientDlg, BoardWindow, MODAL);
}
//------------------------------------------- Save Game Options --------------------------------------------
{ 0, 0, 0, NULL, (void*) &appData.numberTag, "", NULL, CheckBox, N_("Include Number Tag in tourney PGN") },
{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, N_("Save Score/Depth Info in PGN") },
{ 0, 0, 0, NULL, (void*) &appData.saveOutOfBookInfo, "", NULL, CheckBox, N_("Save Out-of-Book Info in PGN ") },
-{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
+{ 0, SAME_ROW, 0, NULL, NULL, "", NULL, EndMark , "" }
};
void
SaveOptionsProc ()
{
- GenericPopUp(saveOptions, _("Save Game Options"), TransientDlg);
+ GenericPopUp(saveOptions, _("Save Game Options"), TransientDlg, BoardWindow, MODAL);
}
//----------------------------------------------- Sound Options ---------------------------------------------
{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") },
{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") },
{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, ".wav", NULL, FileName, N_("User WAV File:") },
-{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, N_("Try-Out Sound:") },
-{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") },
-{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, N_("Move:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundNames, soundFiles, ComboBox, N_("Win:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundNames, soundFiles, ComboBox, N_("Lose:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundNames, soundFiles, ComboBox, N_("Draw:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundNames, soundFiles, ComboBox, N_("Unfinished:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundNames, soundFiles, ComboBox, N_("Alarm:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundNames, soundFiles, ComboBox, N_("Shout:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundNames, soundFiles, ComboBox, N_("S-Shout:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundNames, soundFiles, ComboBox, N_("Channel:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundNames, soundFiles, ComboBox, N_("Channel 1:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundNames, soundFiles, ComboBox, N_("Tell:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundNames, soundFiles, ComboBox, N_("Kibitz:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundNames, soundFiles, ComboBox, N_("Challenge:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundNames, soundFiles, ComboBox, N_("Request:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundNames, soundFiles, ComboBox, N_("Seek:") },
-{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
+{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundFiles, soundNames, ComboBox, N_("Try-Out Sound:") },
+{ 0, SAME_ROW, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") },
+{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundFiles, soundNames, ComboBox, N_("Move:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundFiles, soundNames, ComboBox, N_("Win:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundFiles, soundNames, ComboBox, N_("Lose:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundFiles, soundNames, ComboBox, N_("Draw:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundFiles, soundNames, ComboBox, N_("Unfinished:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundFiles, soundNames, ComboBox, N_("Alarm:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundFiles, soundNames, ComboBox, N_("Shout:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundFiles, soundNames, ComboBox, N_("S-Shout:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundFiles, soundNames, ComboBox, N_("Channel:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundFiles, soundNames, ComboBox, N_("Channel 1:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundFiles, soundNames, ComboBox, N_("Tell:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundFiles, soundNames, ComboBox, N_("Kibitz:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundFiles, soundNames, ComboBox, N_("Challenge:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundFiles, soundNames, ComboBox, N_("Request:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundFiles, soundNames, ComboBox, N_("Seek:") },
+{ 0, SAME_ROW, 0, NULL, NULL, "", NULL, EndMark , "" }
};
static void
{
free(soundFiles[2]);
soundFiles[2] = strdup("*");
- GenericPopUp(soundOptions, _("Sound Options"), TransientDlg);
+ GenericPopUp(soundOptions, _("Sound Options"), TransientDlg, BoardWindow, MODAL);
}
//--------------------------------------------- Board Options --------------------------------------
}
static Option boardOptions[] = {
-{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " },
+{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " },
/* TRANSLATORS: R = single letter for the color red */
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
/* TRANSLATORS: G = single letter for the color green */
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
/* TRANSLATORS: B = single letter for the color blue */
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
/* TRANSLATORS: D = single letter to make a color darker */
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
-{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
-{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
-{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
-{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
-{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") },
-{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
+{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") },
+{ 1000, SAME_ROW, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " },
+{ 1, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, SAME_ROW, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") },
//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
void
BoardOptionsProc ()
{
- GenericPopUp(boardOptions, _("Board Options"), TransientDlg);
+ GenericPopUp(boardOptions, _("Board Options"), TransientDlg, BoardWindow, MODAL);
}
//-------------------------------------------- ICS Text Menu Options ------------------------------
textOptions[i].target = NULL;
textOptions[i].min = 2;
MarkMenu("ICStex", TextMenuDlg);
- GenericPopUp(textOptions, _("ICS text menu"), TextMenuDlg);
+ GenericPopUp(textOptions, _("ICS text menu"), TextMenuDlg, BoardWindow, NONMODAL);
}
//---------------------------------------------------- Edit Comment -----------------------------------
}
Option commentOptions[] = {
-{ 0xD, 200, 250, NULL, (void*) &commentText, "", NULL, TextBox, "" },
-{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, N_("clear") },
-{ 0, 1, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, N_("save changes") },
-{ 0, 1, 0, NULL, (void*) &NewComCallback, "", NULL, EndMark , "" }
+{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 250, NULL, (void*) &commentText, "", NULL, TextBox, "" },
+{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, N_("clear") },
+{ 0, SAME_ROW, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, N_("save changes") },
+{ 0, SAME_ROW, 0, NULL, (void*) &NewComCallback, "", NULL, EndMark , "" }
};
static void
if(commentText) free(commentText); commentText = strdup(text);
commentIndex = index;
MarkMenu("Show Comments", CommentDlg);
- if(GenericPopUp(commentOptions, title, CommentDlg))
+ if(GenericPopUp(commentOptions, title, CommentDlg, BoardWindow, NONMODAL))
AddHandler(&commentOptions[0], 1);
}
}
static Option tagsOptions[] = {
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, "" },
-{ 0xD, 200, 200, NULL, (void*) &tagsText, "", NULL, TextBox, "" },
-{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") },
-{ 0, 1, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" }
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL },
+{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 200, NULL, (void*) &tagsText, "", NULL, TextBox, "" },
+{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") },
+{ 0,SAME_ROW, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" }
};
static void
SetDialogTitle(TagsDlg, title);
}
if(tagsText) free(tagsText); tagsText = strdup(text);
- tagsOptions[0].textValue = msg;
+ tagsOptions[0].name = msg;
MarkMenu("Show Tags", TagsDlg);
- GenericPopUp(tagsOptions, title, TagsDlg);
+ GenericPopUp(tagsOptions, title, TagsDlg, BoardWindow, NONMODAL);
}
//---------------------------------------------- ICS Input Box ----------------------------------
}
// end of borrowed code
+Option boxOptions[] = {
+{ 30, 0, 400, NULL, (void*) &icsText, "", NULL, TextBox, "" },
+{ 0,SAME_ROW | NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
+};
+
void
ICSInputSendText ()
{
SetWidgetText(&boxOptions[0], val ? val : "", InputBoxDlg);
}
-Option boxOptions[] = {
-{ 0, 30, 400, NULL, (void*) &icsText, "", NULL, TextBox, "" },
-{ 0, 3, 0, NULL, NULL, "", NULL, EndMark , "" }
-};
-
static void
PutText (char *text, int pos)
{
ICSInputBoxPopUp ()
{
MarkMenu("ICS Input Box", InputBoxDlg);
- if(GenericPopUp(boxOptions, _("ICS input box"), InputBoxDlg))
+ if(GenericPopUp(boxOptions, _("ICS input box"), InputBoxDlg, BoardWindow, NONMODAL))
AddHandler(&boxOptions[0], 3);
}
//--------------------------------------------- Move Type In ------------------------------------------
+static int TypeInOK P((int n));
+
+Option typeOptions[] = {
+{ 30, 0, 400, NULL, (void*) &icsText, "", NULL, TextBox, "" },
+{ 0, SAME_ROW | NO_OK, 0, NULL, (void*) &TypeInOK, "", NULL, EndMark , "" }
+};
+
+static int
+TypeInOK (int n)
+{
+ TypeInDoneEvent(icsText);
+ return TRUE;
+}
+
void
PopUpMoveDialog (char firstchar)
{
static char buf[2];
- buf[0] = firstchar; icsText = buf;
- if(GenericPopUp(boxOptions, _("Type a move"), TransientDlg))
- AddHandler(&boxOptions[0], 2);
+ buf[0] = firstchar; ASSIGN(icsText, buf);
+ if(GenericPopUp(typeOptions, _("Type a move"), TransientDlg, BoardWindow, MODAL))
+ AddHandler(&typeOptions[0], 2);
}
void
SettingsPopUp (ChessProgramState *cps)
{
currentCps = cps;
- GenericPopUp(cps->option, _("Engine Settings"), TransientDlg);
+ GenericPopUp(cps->option, _("Engine Settings"), TransientDlg, BoardWindow, MODAL);
}
void
}
static Option installOptions[] = {
-{ 0, NO_GETTEXT, 0, NULL, (void*) &engineLine, (char*) engineMnemonic, engineList, ComboBox, N_("Select engine from list:") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("or specify one below:") },
+{ 0, NO_GETTEXT, 0, NULL, (void*) &engineLine, (char*) engineList, engineMnemonic, ComboBox, N_("Select engine from list:") },
+{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("or specify one below:") },
{ 0, 0, 0, NULL, (void*) &nickName, NULL, NULL, TextBox, N_("Nickname (optional):") },
{ 0, 0, 0, NULL, (void*) &useNick, NULL, NULL, CheckBox, N_("Use nickname in PGN player tags of engine-engine games") },
{ 0, 0, 0, NULL, (void*) &engineDir, NULL, NULL, PathName, N_("Engine Directory:") },
{ 0, 0, 0, NULL, (void*) &engineName, NULL, NULL, FileName, N_("Engine Command:") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("(Directory will be derived from engine path when empty)") },
+{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("(Directory will be derived from engine path when empty)") },
{ 0, 0, 0, NULL, (void*) &isUCI, NULL, NULL, CheckBox, N_("UCI") },
{ 0, 0, 0, NULL, (void*) &v1, NULL, NULL, CheckBox, N_("WB protocol v1 (do not wait for engine features)") },
{ 0, 0, 0, NULL, (void*) &hasBook, NULL, NULL, CheckBox, N_("Must not use GUI book") },
{ 0, 0, 0, NULL, (void*) &addToList, NULL, NULL, CheckBox, N_("Add this engine to the list") },
{ 0, 0, 0, NULL, (void*) &storeVariant, NULL, NULL, CheckBox, N_("Force current variant with this engine") },
{ 0, 0, 0, NULL, (void*) &engineChoice, (char*) engineNr, engineNr, ComboBox, N_("Load mentioned engine as") },
-{ 0, 1, 0, NULL, (void*) &InstallOK, "", NULL, EndMark , "" }
+{ 0,SAME_ROW, 0, NULL, (void*) &InstallOK, "", NULL, EndMark , "" }
};
void
if(nickName) free(nickName); nickName = strdup("");
if(params) free(params); params = strdup("");
NamesToList(firstChessProgramNames, engineList, engineMnemonic, "all");
- GenericPopUp(installOptions, _("Load engine"), TransientDlg);
+ GenericPopUp(installOptions, _("Load engine"), TransientDlg, BoardWindow, MODAL);
}
//----------------------------------------------------- Edit Book -----------------------------------------
{ 0, 0, 50, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, N_("shuffle") },
{ 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") },
{ 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("randomize") },
- { 0, 1, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("pick fixed") },
- { 0, 1, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" }
+ { 0, SAME_ROW, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("pick fixed") },
+ { 0,SAME_ROW, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" }
};
static void
void
ShuffleMenuProc ()
{
- GenericPopUp(shuffleOptions, _("New Shuffle Game"), TransientDlg);
+ GenericPopUp(shuffleOptions, _("New Shuffle Game"), TransientDlg, BoardWindow, MODAL);
}
//------------------------------------------------------ Time Control -----------------------------------
static Option tcOptions[] = {
{ 0, 0, 0, NULL, (void*) &SetTcType, NULL, NULL, Button, N_("classical") },
-{ 0, 1, 0, NULL, (void*) &SetTcType, NULL, NULL, Button, N_("incremental") },
-{ 0, 1, 0, NULL, (void*) &SetTcType, NULL, NULL, Button, N_("fixed max") },
+{ 0,SAME_ROW,0,NULL, (void*) &SetTcType, NULL, NULL, Button, N_("incremental") },
+{ 0,SAME_ROW,0,NULL, (void*) &SetTcType, NULL, NULL, Button, N_("fixed max") },
{ 0, 0, 200, NULL, (void*) &tmpMoves, NULL, NULL, Spin, N_("Moves per session:") },
-{ 0, 0,10000, NULL, (void*) &tmpTc, NULL, NULL, Spin, N_("Initial time (min):") },
-{ 0, 0, 10000, NULL, (void*) &tmpInc, NULL, NULL, Spin, N_("Increment or max (sec/move):") },
+{ 0, 0,10000, NULL, (void*) &tmpTc, NULL, NULL, Spin, N_("Initial time (min):") },
+{ 0, 0, 10000, NULL, (void*) &tmpInc, NULL, NULL, Spin, N_("Increment or max (sec/move):") },
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Time-Odds factors:") },
{ 0, 1, 1000, NULL, (void*) &tmpOdds1, NULL, NULL, Spin, N_("Engine #1") },
{ 0, 1, 1000, NULL, (void*) &tmpOdds2, NULL, NULL, Spin, N_("Engine #2 / Human") },
tmpInc = appData.timeIncrement; if(tmpInc < 0) tmpInc = 0;
tmpOdds1 = tmpOdds2 = 1; tcType = 0;
tmpTc = atoi(appData.timeControl);
- GenericPopUp(tcOptions, _("Time Control"), TransientDlg);
+ GenericPopUp(tcOptions, _("Time Control"), TransientDlg, BoardWindow, MODAL);
+}
+
+//------------------------------- Ask Question -----------------------------------------
+
+int SendReply P((int n));
+char pendingReplyPrefix[MSG_SIZ];
+ProcRef pendingReplyPR;
+char *answer;
+
+Option askOptions[] = {
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL },
+{ 0, 0, 0, NULL, (void*) &answer, "", NULL, TextBox, "" },
+{ 0, 0, 0, NULL, (void*) &SendReply, "", NULL, EndMark , "" }
+};
+
+int
+SendReply (int n)
+{
+ char buf[MSG_SIZ];
+ int err;
+ char *reply=answer;
+// GetWidgetText(&askOptions[1], &reply);
+ safeStrCpy(buf, pendingReplyPrefix, sizeof(buf)/sizeof(buf[0]) );
+ if (*buf) strncat(buf, " ", MSG_SIZ - strlen(buf) - 1);
+ strncat(buf, reply, MSG_SIZ - strlen(buf) - 1);
+ strncat(buf, "\n", MSG_SIZ - strlen(buf) - 1);
+ OutputToProcess(pendingReplyPR, buf, strlen(buf), &err); // does not go into debug file??? => bug
+ if (err) DisplayFatalError(_("Error writing to chess program"), err, 0);
+ return TRUE;
+}
+
+void
+AskQuestion (char *title, char *question, char *replyPrefix, ProcRef pr)
+{
+ safeStrCpy(pendingReplyPrefix, replyPrefix, sizeof(pendingReplyPrefix)/sizeof(pendingReplyPrefix[0]) );
+ pendingReplyPR = pr;
+ ASSIGN(answer, "");
+ askOptions[0].name = question;
+ if(GenericPopUp(askOptions, title, AskDlg, BoardWindow, MODAL))
+ AddHandler(&askOptions[1], 2);
}
//---------------------------- Chat Windows ----------------------------------------------