/* TRANSLATORS: the drop menu is used to drop a piece, e.g. during bughouse or editing a position */
{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") },
{ 0, 0, 0, NULL, (void*) &appData.variations, "", NULL, CheckBox, N_("Enable Variation Trees") },
+{ 0, 0, 0, NULL, (void*) &appData.headers, "", NULL, CheckBox, N_("Headers in Engine Output Window") },
{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") },
{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, N_("Highlight Last Move") },
{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, N_("Highlight with Arrow") },
shuffleOpenings = FALSE; /* [HGM] shuffle: possible shuffle reset when we switch */
startedFromPositionFile = FALSE; /* [HGM] loadPos: no longer valid in new variant */
+ appData.fischerCastling = FALSE; /* [HGM] fischer: no longer valid in new variant */
appData.NrRanks = ranksTmp;
appData.NrFiles = filesTmp;
appData.holdingsSize = sizeTmp;
static Option shuffleOptions[] = {
{ 0, 0, 0, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, N_("shuffle") },
+ { 0, 0, 0, NULL, (void*) &appData.fischerCastling, NULL, NULL, CheckBox, N_("Fischer castling") },
{ 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") },
{ 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("randomize") },
{ 0, SAME_ROW, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("pick fixed") },